On the Cutting Room Floor – Metal Gear Solid 2: Sons of Liberty (Episode 8)

16 Jun

Metal Gear Solid 2 Sons of Liberty Wallpaper Snake Artwork From Cover

The interesting artstyle for the cover artwork of Metal Gear Solid 2: Sons of Liberty (2001).

Episode 8 of On the Cutting Room Floor (Games I’m Longing to Play) is Metal Gear Solid 2: Sons of Liberty, Hideo Kojima’s cult-classic that stunned silent the gaming masses and followed-up one of the biggest games of all time.

If you know me, you know that there are TONS AND TONS of videogames I’ve never played. Sadly, although I consider myself to be a “hardcore” gamer, I really am not compared to most “gamers”. The reason for that is because, unlike other more productive people, I can never seem to find the time to play games. Period.

So I thought it would be fun to go through some of the games I’d LOVE to play and still plan on playing someday, but never have up to this point and why I want to play them. Maybe I’ll get to them at some point, and hopefully soon; but maybe not. We’ll see. Enjoy.

EPISODE #8 – Metal Gear Solid 2: Sons of Liberty
Released: 2001
System: PS2, Xbox1, PC
Re-Released: Yes, as part of the Metal Gear Solid HD Collection for Xbox 360, PS3 and PS Vita.
Genre: Stealth Action Adventure (Isometric third-person and first-person)
Developed By: KCEJ
Publisher: Konami
Creator Hideo Kojima
Is There A Digital Version?: Only for the PlayStation Vita (that I know of). It should eventually get a re-release as a PlayStation 2 Classic for PlayStation Network.

Metal Gear Solid 2 is the infamous sequel to one of the most groundbreaking games ever made, the original Metal Gear Solid. Hitting the same year as The Legend of Zelda: Ocarina of Time, the original MGS turned heads and made waves by presenting gamers with a highly realistic, highly scientific, fact-filled cinematic experience with dozens of hours of amazing voice-overs, movie-scenes, dramatic character development and story intrigue, and a Mature plot. It was stuffed to the gills with interesting situations, characters, interactions and moments that all-but-defined the original PlayStation and its library of innovative, cutting-edge videogames by some of the best developers in the world.

Metal Gear Solid 2 Stealth

Espionage Stealth Action continued in Metal Gear Solid 2.

In addition to offering outstanding visuals (for the time… MGS1 is hard to look at these days, the game didn’t even have lip-synching!), immersive audio and a fantastic plot and characters, the game offered interesting stealth-action gameplay to boot, where players stepped into the shoes of Solid Snake and snuck their way into highly secure areas, picking up new weapons and items as they went along that allowed them to better take-out their foes and explore their environment… from remote-controlled missiles to binoculars to a gas mask and infrared detection gear. Additionally, MGS gave gamers incredible boss fights where outwitting your opponent was just as important as anything else.

Many of the moments in the game, from the indepth and long-winded Codec messages where the two character’s facial profiles would appear on the screen and talk back and forth for seemingly forever (but those convos were awesome and full of interesting things to hear!), to the epic battle with Psycho Mantus, the game was highly unique and set the gaming world ablaze with perfect review scores in many publications and huge sales.

How would the developers at Konami and creator Hideo Kojima ever top it? That was the question by the time Metal Gear Solid 2 rolled around in 2001. One way they upped the first game was by sheer shock-value… while gamers thought they were going to continue the adventures of Solid Snake… Konami had placed wool over the eyes of gamers everywhere and, out of no-where, introduced them to an all-new playable character named Raiden who made up the vast majority of the game. This was a very controversial decision, and some people still maintain that the game losses out to the first game for just this reason. As many westerners saw Raiden as a pansy-boy who couldn’t dare fill the shoes of their gaming hero, Solid Snake. Still others say it was such a bold and dramatic move, that the game wouldn’t have been nearly as memorable without it. And that the Raiden-choice alone made MGS2 a must-have game and a momentous event in the history of gaming.

Metal Gear Solid 2 Substance Snake Tux VR Missions Gameplay

Substance added tons more… substance, to MGS2 via over 500 funfilled VR Missions!

Whichever side of the fence you fall on, Konami took many pains to make Metal Gear Solid 2 bigger, better and even more cinematic than ever before. Although they also introduced some unrealistic, supernatural elements into the game that many gamers feel held the game back when compared to the grounded realism of the original. Kind of like the flack that the Matrix sequels get, many people felt that Metal Gear Solid 2 made everything too convoluted for its own good, whereas the first game hit that sweet spot.

Sadly, I never got around to playing Metal Gear Solid 2, despite owning it several times. I only ever played a very small portion of it, and to this day I don’t know all of the surprises, crazy exposition and shocking moments that so set the world ajar WAYYYY back in 2001 with Metal Gear Solid 2. The game was improved upon with an extras-stuffed special edition as well (first released in 2002) called “Metal Gear Solid 2: Substance”, which hit for Xbox 1, PS2 and PC and added over 500 training VR missions/puzzles to the game, 5 new “Snake Tales” sidequests, a skateboarding minigame in the PS2 version, and more.

While Metal Gear Solid 1 will forever be held up as one of the biggest gaming moments of all time, Metal Gear Solid 2 was no slouch either, and still remains regarded by many as one of the best games ever made.

Here’s a classic GameSpot review of Metal Gear Solid 2 by none-other than Greg Kasavin, producer of the hit Indie RPG Bastion and beloved ex-GameSpot Editor in Chief!

Previous Episodes of “On the Cutting Room Floor”:
* On the Cutting Room Floor: Halo 2 (Episode 7) (Posted on June 11, 2012)
* On the Cutting Room Floor Episode 6 – The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons (Posted: June 3, 2012)
* On the Cutting Room Floor Episode 5 – Otogi: Myth of Demons (Posted: May 27, 2012)
* On the Cutting Room Floor Episode 4 – Drill Dozer (Posted: May 21, 2012)
* On the Cutting Room Floor Episode 3 – Psychonauts (Posted: May 11, 2012)
* On the Cutting Room Floor Episode 2 – Silent Hill 3 (Posted: May 3, 2012)
* Episode 1 – On the Cutting Room Floor: Games I’ve Yet to Play – EarthBound (Posted: April 26, 2012)


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