Resident Evil 3 2012 Review. Does Jill’s Only Solo Adventure From 1999 Remain Fun To Play Today? (GameCube Version Played On Wii. Also On PS3/PSN/PSP/PS Vita, PC, Dreamcast, PS1)

18 Sep

Resident Evil 3 Slasher Movie Nemesis Art By Javier Berjan

Awesome artwork by Javier Berjan of a Slasher-movie-styled Nemesis!

My Resident Evil 3: Nemesis review (finished on September 18th 2012) will let you know how Jill’s greatest, and only, solo adventure from 1999 stacks up today. I played the PlayStation version initially, but then quickly switched to the GameCube version, played on Wii.

This game surprised me. But first a very, VERY cautionary tale. Avoid the original PS1 version at ALL COSTS. It is ugly as the sin Satan pushes out of his ass, only burned onto a disc. I had to stop playing lest I start convulsing at the horrendous character models, ear-splitting sound effects and music, and backgrounds so blurry your left in a daze.

I deem the PS1 version to literally be unplayable. However I do not know whether or not the PlayStation Network digital version (a “PS1 Classic”) on the PS3 digital store, which is playable on PS3, PSP or PS Vita once purchased, has cleaned up the graphics or not. If it HAS, then I assume it is at least playable.

Resident Evil 3 Zombie Killing Screenshot

Blasting zombies to smithereens in the city streets of Raccoon City as Jill Valentine!

Right now I highly recommend the GameCube version, which is playable on Wii (although somewhat hard to find). This version has high-definition quality graphics. In the PS1 version you can’t even read 95% of the signs in the background, in the GameCube version they are CRYSTAL clear. In the PS1 version Jill is so jaggy, and the backgrounds so blurry, that it hurts your eyes. In the GameCube version, there isn’t a jagged edge to be found and Jill and all enemies and backgrounds are crystal clear. As is the voice and music (the CG cutscenes are a bit blurry, but look okay).

I assume the PC version looks just as good as the GameCube version if not better, and the Dreamcast version is probably still playable. A person online told me the PC version didn’t look as good as he expected however, and recommended the GCN version as the best looking. Sadly the PlayStation Network version is apparently unchanged from the PS1 version, and some users reporting game-halting bugs and crashing… so good luck with that. Best off playing a hard copy version on a console or so it would seem. As the PC versions also have a lot of compatibility issues.

So how does Resident Evil 3: Nemesis stack up today in 2012? Is it still fun to play even though it came out way back in 1999? YES IT IS!

Resident Evil 3 Nemesis Box Art

The very cool, creepy box artwork for Resident Evil 3: Nemesis.

Read below for more.

Resident Evil 3 is one of the most interesting games in the series, and has the most attractive “hooks” of any of the traditional, pre-Resident Evil 4 titles (including Resident Evil Remake and Resident Evil Zero).

That’s because the action was really spruced up in this version and is leaps and bounds ahead of the actual gameplay that you will find in Resident Evil 1 and 2. The action is so good I’d put it even ahead of Resident Evil Remake, Resident Evil: Code Veronica and Resident Evil 0.

In Resident Evil 3, you can dodge enemy attacks! This adds so much to the game because it allows you to get out of jams and escape unhurt. Something that is not possible in other versions of Resident Evil.

To dodge enemy attack, you must press the R Button (that button that readies your weapon for firing) or press the Action Button (A on GameCube, the button you press to shoot your weapon) as an enemy attacks.

From here, Jill will perform all manner of unique moves. She may push the enemy away with her shoulder, possibly knocking them down. She may quickly side-step away, sometimes even placing you behind the enemy. She may literally ROLL out of the way. It’s awesome. And when you play the unlockable Mercenaries Mode, you will even earn extra points (which equals extra time on your countdown timer) for each and every dodge.

Here is the intro CG movie for Resident Evil 3

Technically this means that a master could get through the game without taking a single hit much easier than in other Resident Evil games.

In practice however, this is much more difficult to pull off. It will take you at least a couple playthroughs before you get the hang of dodging easily. At least for me, I found that I’d often get confused on whether I was supposed to be pressing the R Button or A Button, especially in the intense heat of the moment when you’re panicking.

Resident Evil 3 is a great game for survival horror or Resident Evil novices to pick up as well, as the game contains a self-contained story that does its own thing, but if you are a fan it also makes tons of references to Resident Evil 2 and Resident Evil 1, while expanding on the exposition and details about the whole T-Virus outbreak and conspiracy.

One of the reasons this game is great for beginners is due to the fact that there are only two difficulties, Easy or Hard. The Easy Mode ensures that ANYONE can beat the game with zero difficulty (solving puzzles however, is another story) as it gives you so much ammo and weaponry to start off, that you won’t know what to do with yourself or how to make a decision on what weapon to use. Making the game a breeze to beat.

The plot of Resident Evil 3: Nemesis focuses around heroine Jill Valentine, a survivor of Resident Evil 1 and a star from that game. In this game Jill goes solo, and the game introduces a few new side-characters, although none of them are very interesting, compelling or memorable. Unless you count memorable in a cheesy, lame way, in which case newbie Carlos (a Hispanic character) battles Code Veronica’s Steve for weakest, dumbest and most hated Resident Evil character ever.

Story-wise, the game takes place before the events of Resident Evil 2, and then picks up after the events of Resident Evil 2. Although you won’t really notice any change between the timelines.

The story involves Jill Valentine and her quest to escape Raccoon City. In Japan this game was subtitled, “Last Escape” instead of “Nemesis”. While attempting to escape the city streets with are, literally, crawling with hordes of infected zombie humans, Jill will run into a group of Umbrella Mercenaries sent in to rescue survivors.

During the process of this, she will uncover the real agenda of the Umbrella Mercenaries and each of the characters that make the group up themselves, and will learn lots of interesting new details on the mythos of Resident Evil and how deep the Umbrella Corporation has penetrated into American society.

Gameplay-wise, Resident Evil 3 plays like a typical old-school survival horror game, and will be right up your ally if you’ve played Resident Evil 1, 2, Code Veronica, Remake or Zero.

Like those games, you explore pre-rendered environments from set, static camera angles as you search for items and objects, keys, and ways to proceed through them. Most of the doors you encounter are locked, and you will often have to solve a particular puzzle or figure out where or how to use a particular object in order to proceed further in the game. For example, a Fireplace may have to be lit with a Lighter, or you may have to find a way to unbolt a fire hose and use it to put out a fire using the Fire Hydrant nearby. Until you do so, you will not be able to access the area behind the blazing inferno.

You can only hold a certain number of items in your inventory, and you will have to make use of Item Boxes scattered about special “safe rooms” in order to hold everything you pick up. This can be annoying but it’s a staple of the series, and often means you will not be able to pick up an important item and thus will have to backtrack and make your way to an item box so that you can put some items in your inventory in the box in order to have the space to pick something new up.

The token Ink Ribbon save system is also in full force here, where you must find an Ink Ribbon and use it at a Typewriter to save. Like past Resident Evil games, you will always find Ink Ribbons in the same room as a Typewriter, and come across them often, so it’s not a big deal. On the GameCube version you have tons of save files to choose from as well which is nice.

The token Herb healing system is also here, where you will use Green Herbs, Blue Herbs and Red Herbs to heal yourself. On the Inventory screen, once you pick up an item (enter the Inventory by pressing the Y Button), you can choose to examine an item (which is useless here), use an item (used for solving puzzles, you’ll often have to use an object you found in the environment, such as the aforementioned Firehouse at a Hydrant) or Combine an item.

The latter isn’t used much, and is mostly used to combine herbs. You can combine Green Herbs to increase their Healing power. A Red Herb makes a Green Herb more potent, and a Blue Herb heals Poison. You’ll also find First Aid Sprays that will heal you all the way (but may effect your end-game ranking, and they don’t heal poison).

Combine is also used to load your guns with ammunition. You’ll come across a much wider variety of Firearms in Resident Evil 3 than in previous games, and you’ll need to combine their ammo with the gun to load them from the menu. Alternatively if you’re shooting a gun and it runs out of ammo, and you have more ammo in your inventory, Jill will automatically load it.

This game also features a unique Ammo System. In Resident Evil 3, you have a “Reloading Tool”, and you will find different types of Gun Powder. A (Red) and B (Yellow) Types. These can be combined together (A+B) to create a C Type. You can combine several individual ammo types together, then combine it with the Reloading Tool, to create the exact type of ammo for a particular gun that you desire. Mixing and matching will allow you to create all manner of ammo, and this system adds some strategy to the proceedings as you’ll need to decide when to hold on to Gun Powder so you can use it to create more powerful ammo later on (when you have more Gun Powder to combine), or whether you should use it at that moment if you’re running low.

Additionally, the more often you make the same kind of ammo (such as A by itself, which combines to create Pistol Ammo, or B by itself which combines to create Shotgun Ammo, combine an individual container all on its lonesome will give you a small amount of ammo in the clip that’s made) the more powerful that ammo will become later on, as you become more efficient in making it.

This is a cool and interesting little system and it adds a lot to the game. You will also come across ammo that’s already made, just like in previous Resident Evil games, as you explore the environments.

Like in all Resident Evil games, pressing the Action Button will allow you to check your surroundings, telling you a bit of information about what is in front of you. I love this, because it truly makes the environments feel like they have purpose, as you can often check it to read a bit about the background, instead of it just being there with no real use.

And like in all Resident Evil games, you will also come across premade ammo scattered about the environments, along with lots of Herbs, Gun Powder, Ink Ribbons and various objects, keys and the like.

Pressing the Z Button will allow you to access the Map (I believe you press Select on the PlayStation version), which you can also access using the tabs in your Inventory Screen. From the Inventory, you can also view the files that you pick up. Like in all Resident Evil games, as you explore you will find various notes left behind by people who are most likely dead now. These files can be used to give you instructions or important information, or just to add exposition to the story, and you can view all the files in your collection by going up to the “File” tab on your Inventory screen.

Your inventory also shows you life meter, which changes from Green (Fine) to Yellow (Caution) to Light Red (Hurt) to Dark Red (Danger, one more hit and you’re done) or Purple to indicate Poison status. When you’re Poisoned, your health will gradually decrease until you die.

The main difference and the main hook with Resident Evil 3, is the fact that Jill is literally exploring the city streets, instead of being confined to a particular building or interior for the bulk of the game. There are plenty of interiors, but they are connected with a huge and complex series of interconnected streets and alleyways that you must explore, and the environments are full of all-manner of street objects, from crashed and wrecked cars and buses, to all manner of street signs, graffiti, storefronts, banners, discarded objects like bicycles, streetlamps, etc. These environments are full of detail and it’s fun to be in a real urban environment for once when compared to every other game in the series.

As you are exploring these environments, you will encounter literally hordes of zombies. Remember the beginning of Resident Evil 2 where you do start in the city streets? and how it was full of zombie hordes? Well that’s how this game is AT ALL TIMES, Capcom basically took that section of the game (a great section) and expanded it into a full game. It’s not quite Resident Evil 4 or 5, but you will fight upwards of 5 zombies at once on many, many occasions.

Additionally, tons of new features have been added to make the game more challenging, and the action more fun, than in Resident Evil 2 or 3, especially when playing on Hard Mode.

There is a huge variety in the zombies you encounter, who all look different and wear different clothing and even come in different shapes and sizes, such as fat zombies and female zombies. Offering a lot more diversity in enemy types. These zombies can RUN, and will often chase after you.

This adds a lot to the game, as the zombies are much more of a threat than they were in Resident Evil 2 or RE ’96 (or the regular zombies in Remake, although in that game they come back alive after you kill them, adding new layers of strategy absent in every other Resident Evil game)… and often times you will find yourself panicking as a zombie is right up to your face in a second flat and giving you half-a-second to think quick or get eaten!

And the sheer amount of zombies you will face in the city streets is amazing. There are times when it will be so conjested and you’ll be so low on ammo that you will wonder how you’ll make it out alive. Thankfully the dodge button comes in handy here and, if mastered, can make things much easier.

You can also shake zombies off quicker by jamming on the buttons and the control stick, and another new feature are background objects that you can shoot. These range from red explosive drums or TNT stuck on walls, to a few other background objects like pipes full of hot steam. If you can lure enemies to these backgrounds objects, and manuever for a clear bead on it, you can shoot them to blow them up and kill all or many of the enemies in the scene. However this is made a bit more difficult in the GameCube version where you cannot (to my knowledge) target these barrels, as the GameCube version lacks a dedicated button to do so. Targeting was done by pressing the R2/L2 button in the original PS1 version. In the GCN version, you just have to aim for it.

Keep in mind however that you must be careful when doing this, as you can easily catch yourself in the explosion and do major damage, so make sure you are a distance away.

Jill shoots her gun much quicker in this game as well, allowing you to pop-off at a much faster past and making the action feel less bogged down compared to the previous two games in the series.

Another feature that is absent from Resident Evil 2 (but IS included in Remake, Zero and Code Veronica) is the 180 Degree turn, which you can perform by pressing Back+Run (B Button) or by flicking the C-Stick in the GameCube version. This makes it quick and easy to turn around without having to slowly rotate, and makes the controls easier to handle.

That’s another thing I need to mention, this game controls like a classic Resident Evil game, so you better be used to it. Up moves you forward, Back moves you backward, and you rotate to turn by pressing left or right. If you are new to this style of “tank” control, then it will take you a while to get used to the controls, but these are the best controls for playing games where the viewpoint often shifts as you move through an environment, as it ensures that you are always going forward even if the view shifts to topdown or whatnot.

There environments in Resident Evil 3 are fun to explore and there is a huge variety in them. I was quite surprised. You will also explore a few buildings, and then eventually you will move beyond the city streets to all-new environments.

*spoiler alert*

These include a Hospital, a Newspaper/Apartment Building, a Park, the Sewers, an Abandoned Factory, a Graveyard and a Clock Tower, which offers a very eerie environment that is similar to the Mansions of previous Resident Evil games.

*end spoiler*

However much of the game IS set in the city streets with its hordes of zombies, and I still think that remains the most memorable environment in the game. Despite all the other environments and places you visit being very cool to explore.

The storyline in Resident Evil 3 is weak compared to other games in the series, however the story also gives you a lot of interesting places to visit, and enough twists happen to keep you engaged throughout.

Adding insult to injury in the story department however is the side-character known as Carlos. All of the spoken dialogue is lame, and the dialogue overall is very shallow. Now this is in keeping with previous games for the most part, but it’s worse here because of the stupid personality of Carlos. Who is essentially a ladies’ man type of character.

It’s also hilarious that Carlos always disappears as soon as they meet up. This is also a token of the Resident Evil series, but it’s so blatant here that I had to chuckle every time. Carlos will, of course, show up at just the right moments with perfect timing.

However, if you don’t go into the game expecting much from the story, then you will be impressed by the awesome exposition. This game adds tons of very interesting details regarding Umbrella, and a whole new side-story with Carlos, and two Russian characters named Mikhail and Nicholai, who are literally working for Umbrella, giving a new window into how Umbrella operates and expanding the players view of the sinister corporation. While the character development is nothing to write home about, and the characters are forgettable, there is enough meat on the bone to keep you engaged, and there are quite a few twists that keep the story going strong from beginning to end.

Of course, the major new addition to Resident Evil 3 is the title character named “Nemesis”, an Umbrella “BOW” (Bio Organic Weapon, a human who has been infected with a virus and turned into a mutant creature) who literally stalks you throughout the game. This is an expansion of the “Mr. X” character from the latter scenarios of Resident Evil 2 (Claire B and Leon B), except expanded even further as Nemesis will keep on following you through multiple rooms and is even deadlier and harder to kill than Mr. X. Instead, you will need to run, avoid, and dodge his attacks and get away from him.

This adds a degree of tension to the game that is quite awesome, and Nemesis is an extremely memorable character in the lines of Wesker himself, especially given that Nemesis mission is to hunt down the members of STARS, of which Jill is part, and the fact that Nemesis audibly will utter “STARS” as he enters the room. It’s a chilling effect, and you’ll feel like your a character in a slasher flick with a deadly, unstoppable killer hunting you down at every turn.

Making things even more interesting is the “Live Selection Mode”, where the player is forced to make a choice at several sections of the game. You only have a few seconds to pick between two options, and this adds lots of replay value to the game. Your choices will slightly change certain aspects of the events following your choice, and will also effect the ending you receive.

This is arguably the greatest feature of Resident Evil 3, as it really makes the player feel like there is a lot they didn’t see, and will make you want to go back and replay the game to choose other choices. And/or load a save up and choose the other option just to see what happens.

Resident Evil 3 features a good range of enemy types you’ll face off against, although nothing too different from past games. But there is a great variety than in Resident Evil 2, including Zombies, Crows and Zombie Dogs, among a few others that I won’t spoil.

You’ll also encounter Boss Characters at certain intervals, and Resident Evil 3 contains one of the toughest boss fights in the series and one that is really tough to avoid getting hit. I died several times, but then again this was my first time playing RE3 in years.

I also must say that Resident Evil 3 features a fantastic ending, and it really adds a lot to the Resident Evil storyline when you get to see events unfold the way they do at the end. Some of the revelations you will learn about Umbrella and their connection to government is also very interesting and worthwhile for fans.

Last but not least, Resident Evil 3 contains some outright DEVIOUS puzzles. If you were disappointed in how little real brain-teasers were contained in previous Resident Evil games (including Resident Evil Remake), then you will NOT be disappointed here. In fact, at least one of the puzzles in Resident Evil 3 is TOO TOUGH, and I suggest you look up a faq for it once you reach the crazy graph puzzle, as figuring it out will likely take an hour or more of your time.

This is both a blessing and a curse, but I think ultimately it is a blessing. I always loved survival horror games because they taxed your brain as well as your twitch reactions, but Resident Evil 3 is the first to truly nail the puzzle aspect compared to Resident Evil ’96, Resident Evil 2 or even Resident Evil Remake, which is quite an impressive feat.

Resident Evil 3 also features a lot of randomized elements, which means that puzzles solutions, enemy placements, and what happens after making certain choices, can change, adding even more replay value to the game and insuring an element of surprise always exists.

And then there are the unlockables. Resident Evil 3 is absolutely PACKED to the GILLS with unlockables to earn. You will need to play through the main game no less than 6 times (even more actually) if you want to earn all of the “Epilogues”. In one of the coolest features of Resident Evil 3, beating it with higher rankings will earn you Epilogues, which tell the storyline of all of the main and side characters from throughout the entire series of Resident Evil after they appeared in the game they appeared in. Ever wonder what happened to Sherry Birkin, the little girl from Resident Evil 2? Unlock her Epilogue to find out!

The standard of lots of unlockable costumes, and unlockable weapons, are also here. But the biggest unlockable is the Mercenaries Mode. This Mode features an entirely new way to play the game, where you take control of one of the three Umbrella Mercenaries, each of whom have a unique set of Weapons. You will then need to run through the entire game again, against a time limit, as the environments are crawling with every type of enemy and tons of them. You will then earn points that add more time to your clock, by killing enemies. Dodging them will give you points as well, as will killing several enemies right after another in a combo.

You’ll also need to rescue survivors to increase your rank. This mode has a lot to it and will take you a good long amount of time to complete, and it saves your best times, and ranks you based on how you play. Completing a round with one of the three characters will earn you cash, that you can put towards unlocking several Weapons as rewards. These special Weapons have unlimited ammo, and can be used in the main game! Resident EVil 3 is almost worth playing just for the Mercenaries Mode alone!

Resident Evil 3 Mercenaries is very fun, and served as the inspiration for the Mercenaries Mode in Resident Evil 4 and the 3DS standalone “Resident Evil: Mercenaries” game, as well as the “Extreme Battle Mode” found in the GameCube version of Resident Evil 2 (among other versions), which essentially took the Mercenaries Mode idea from 3 and applied it to the re-releases of RE2 (while adding a unique spin on it with different characters).

In addition to all of this, Resident Evil 3 features different endings depending on the choices you make, and like all Resident Evil games you are ranked depending on a wide variety of factors when you reach the end of the game. Including how quickly you beat the game and your end time, how many times you saved, and what Weapons or Health items you used. Here, like with Resident Evil 2, you are given an actual letter grade.

My first run through I saved TWENTY times, it took me 7 hours, 53 minutes and 3 seconds and I received an F ranking! Suffice it to say, I have A LOT of work to do if I am to Complete the game and unlock & earn everything! Doing so will literally take you upwards of 50 hours if I had to wager, meaning Resident Evil 3 is ANYTHING but a short game! It is also not an easy game (unless you play on Easy), and you will die quite a lot. I died no less than 5 times!

Overall, Resident Evil 3 is a very fun and great entry in the Resident Evil saga. The game is as full-fledged as any other game in the series (even more-so than Resident Evil ’96 or Resident Evil 2), and it really surprised me at how great the game is, how complex it is, how much diversity the game features and just how well put together it is.

Resident Evil 3: Nemesis is the REAL DEAL. It is a true sequel, expanding on everything from Resident Evil 2 and offering all kinds of interesting things to do, to see, and new features that add to the gameplay in leaps and bounds. If you’re a Resident Evil fan, definitely check it out.

If not, you may be pleasently surprised, although if you don’t like Resident Evil and hate all the conventions inherent in it, then you’ll be hard pressed to dig RE3, as it does feature many of the same conventions (Ink Ribbons, Item Boxes, Tank Controls, Door Opening sequences, etc.).

If you want to see how a proper sequel is done, then pick up Resident Evil 3 for GameCube or another console version, I doubt you’ll be disappointed, and the game contains tons of content that will keep you busy for days if not weeks. And even if you don’t come for the storyline, characters or Resident Evil mythos, you’ll stay for the fun and action packed gameplay!

FUN FACTOR: 9.5 out of 10
Rating Explanation: 1-4 – Avoid, 5 – Average, 6 – Above Average, 7 – Good, 8 – Great, 9 – Must Play – 10 – Masterpiece!!!

Resident Evil 3 Artwork Beautiful Jill Love By Javier Berjan

… The full, incredible piece of Nemesis hovering over a gorgeous, sexy Jill Valentine. Drawn by Javier Berjan

GameCube (Playable On Wii)
Also On
PS3 as part of the Resident Evil 6 Anthology Edition, PlayStation Network (Playable on PS3, PSP & PS Vita), PC, Dreamcast, PS1
GameCube Version Release Dates
America: January 14 2003 Europe: May 30 2003 Japan: January 23 2003
PlayStation Network Version Release Dates
America: December 3 2009 Europe: February 29 2012 Japan: December 24 2008
PC Version Release Dates
America: April 16 2001 Europe: November 24 2000 Japan: June 16 2000
Dreamcast Version Release Dates
America: November 17 2000 Europe: December 22 2000 Japan: November 16 2000
Original PS1 Version Release Dates
America: November 11 1999 Europe: February 18 2000 Japan: September 22 1999
Windows XP Version Release Date
April 28 2006 (Japan-only)
Survival Horror (Action Adventure)
1 Player
Online Support?
GameCube: 1 Block, Over 10 Save Files. Must manually save at a Typewriter using an Ink Ribbon.
M for Mature (Blood & Gore, Violence)
GameCube: 1
PlayStation: 1
Dreamcast: 1
International Ratings
ACB: MA15+, BBFC: 15, CERO: D, PEGI: 16+
Downloadable Digital Version Available?
Yes. Via the PlayStation Network Digital Store. The game is filed under “PS1 Classics” and playable on PS3, PSP or PS Vita or other PlayStation devices. Of course, you can also find a ROM of the PS1 or Dreamcast versions and play it on your PC via an emulator. Or you can find downloads of the PC/Windows XP versions online via google search, fansites or torrents.
Special Editions
No special editions of Resident Evil 3 exist. It came out before special editions for games were started, for the most part. However the PC version and the Japanese-only Windows XP version are both somewhat rare. Although you can find them more easily as pirated copies and download them for your PC, probably via a google search, fansite or torrent.
Kazuhiro Aoyama
Producer and Resident Evil Creator
Shinji Mikami
Music Composer
Masami Ueda
Yasuhisa Kawamura
Country of Origin
You can find the GameCube version for between $20 and $40 via Amazon, probably cheaper on ebay or via game trading sites (goozex, The PS1 version can be downloaded on the PlayStation Network for play on PS3, PSP or PS Vita (in the future…) for about $5 I believe. The Dreamcast version will cost you about $15 on ebay, whereas it seems a legit PC version is quite expensive/rare. Alternatively, you can get the PS1 version from the PlayStation Network for free as part of the Resident Evil 6 Anthology Collector’s Edition set, though the set will run you $90. It releases on October 2nd 2012 and includes every core Resident Evil game from RE 1-6.
Easiest Way To Get This Game
If you have a PS3 or PSP, download it from the PlayStation Network. If you’re looking for a legit way to play it, you can track down the GameCube version without too much problems, and play it on your Wii. Or, you can find a copy of the ugly-as-sin PS1 version and play it on your PS2/Original PS3/PS1. The easiest way to play the game is to illegally download the PC version, a ROM of the PS1, Dreamcast or GameCube version, or the Japanese Windows XP version and play it on your computer.

More Videogame Reviews:
5. Turok: Dinosaur Hunter (N64) [Posted: January 31 2013]
4. Resident Evil: Code Veronica Review (Dreamcast) [Posted: October 5 2012]
3. Resident Evil 3: Nemesis (PS1, GameCube) [Posted: September 18th 2012]
2. Resident Evil 2 (GameCube) [Posted: September 3rd 2012]
1. Resident Evil Remake (GameCube) [Posted: August 14 2012]

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4. Gilmore Girls Season One Episode 4 – The Deer Hunters
3. Gilmore Girls Season One Episode 3 – Kill Me Now
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1. Gilmore Girls Season One Episode 1 – Pilot Review

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3. The Amazing Spider-Man [Posted: December 1 2012]
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* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
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* ListenToMePlay Resident Evil: Code Veronica Part 4
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* ListenToMePlay Resident Evil: Code Veronica Part 2
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* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

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Posted by on September 18, 2012 in News, Reviews, Screenshots, Videogame News, Videos


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