World of Warcraft 2 or the Titan MMO from Blizzard, the follow-up Massively Multiplayer Role-Playing Game to the phenomenon that is WoW, has reportedly been completely scrapped by Blizzard, who are going to recreate the game from the ground up again. To that end, Titan has been officially delayed until at least 2016!
That means over three more years straight of World of Warcraft… and who knows, I wouldn’t be surprised if we are celebrating the 20th anniversary of WoW even after Titan launches.
Blizard announced that the team of 100 developers that had been working on Titan, have been lowered to 70 positions, and Blizzard has re-assigned many of the developers to other projects instead, while the core team starts over on Titan. 2016 is the date Titan is scheduled to hit “at the earliest”, so it very well could go beyond that.
You have to wonder if Titan was too similar to WoW or didn’t re-invent the wheel enough, because that’s a pretty drastic step to scrap the whole thing after several years of development have already been put into the project!
Of course, you also have to realize what a giant cashcow World of Warcraft is for Blizzard… for them to “fix the wheel that isn’t broken” would be quite a drastic thing and could backfire on them… So if they are going to follow up WoW, then they must make sure that the game is absolutely the most phenomenal thing you’ve ever seen. So until that point, then Blizzard will undoubtedly keep delaying Titan until it’s absolutely perfect.
To put things into some kind of perspective, World of Warcraft generates over $1 billion dollars over only a couple of years and has been doing so for years, and has literally MILLIONS of people who subscribe and pay for the game monthly. Although in the last couple of years the amount of subscribers to WoW has dropped, from a high of 12 million to 10 million last year, and now to 8 million players that subscribe in 2013. This drop may suggest that a new MMO is needed from Blizzard to re-invigorate things. Even so, millions of subscribers is nothing to scoff at!
Remember however that this is Blizzard, and Blizzard is known for delaying their games for as long as they want, often for years, until they get the games as perfect as possible. And Blizzard has even gone as far as cancelling projects that have been in the works for years if they believe they aren’t up to snuff.
Even so, Titan was expected in 2014, so it has been delayed by no less than two years to 2016 at the earliest, which is quite drastic.
Of course, Blizzard may have its stiffest competition yet this year when Bethesda releases The Elder Scrolls Online, a game that many think may be the last title to ever truly challenge WoW to the MMO throne. If Elder Scrolls Online can’t give them a run for their money, and neither could the Star Wars or Star Trek MMOs, then nothing will!
Here is what Blizzard had to say about the delay via spokesman Shon Damron:
“We’ve always had a highly iterative development process, and the unannounced MMO is no exception. We’ve come to a point where we need to make some large design and technology changes to the game. We’re using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven’t announced any dates for the MMO.”
World of Warcraft remains one of the few MMORPGs that hasn’t gone completely 100% free-to-play, and still maintains a very large subscriber base. Even as the first 20 levels of the game are free-to-play.
Resources for Titan have reportedly been moved to more development on WoW updates (and likely a new WoW expansion), a new Diablo III Expansion, Blizzard All-Stars, and Battle.net development.
WoW was released in 2004 and in 2014 will celebrate its 10th year! (Feels like longer doesn’t it?! :P)