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Retro Review: Fatal Frame 1 For Xbox1 (Original Xbox. Also On PS2). Why No Fatal Frame HD Trilogy Yet?

Fatal Frame Cover Artwork Xbox1 USA

I love the creepy Xbox box art for this game!

Read my entire Fatal Frame 1 review (Xbox1) here.

 
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Posted by on February 24, 2013 in Artwork, Reviews, Videogames

 

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Ska Metal Songs of the Day – Invisible Creature + Cardiac Rebellion (Becoming the Archetype Month) From Celestial Completion Album

Invisible Creature + Cardiac Rebellion by Becoming the Archetype are tracks #8 and #9 from Becoming the Archetype’s fourth full-length album, 2011’s Celestial Completion.

Invisible Creature and Cardiac Rebellion are arguably the greatest two tracks off of an amazing album, Becoming the Archetype’s Celestial Completion, unlike some of the greater experimental tracks on the album or the more traditional heavy tracks, these two songs go in a completely new direction. The opening offers a treat for the ears with a Middle Eastern, Arabian Nights-style track using a sitar instrument, and that leads directly into Cardiac Rebellion, an epic, heavy, singable and ska-riffic track that features legendary Christian Ska band Five Iron Frenzy’s own Dennis Culp on trombone! To say this song is epic would be a huge, HUGE understatement. It is one of the most unique metal songs ever recorded! ENJOY!

Invisible Creature lyrics by Becoming the Archetype:
[Instrumental]

Cardiac Rebellion lyrics by Becoming the Archetype:

From somewhere in the darkest depths…
Within the cloth of secrets kept…
Out of silence death maintained…
Resounds a voice that shakes the frame

Listen now unto the call
Like nothing heard before

Living hearts begin to crawl…
Bursting forth through STUBBORN FLESH

The invisible nature is taking over
Taking over from within!

The invisible creature is breaking through
Breaking through the skin!

OH

HEY!
Clear the way!
It’s a rev-O-lution!
CARDIAC REBELLION

Now we see them marching….
Dragging bodies in their wake

To the call there is no stopping…
IT’S FOREVER THAT’S AT STAKE!

The invisible nature is taking over
TAKING OVER FROM WITHIN
The invisible creature is breaking through…
BREAKING THROUGH THE SKIN!

OH

HEY!
Clear the way!
It’s a rev-O-lution!
CARDIAC REBELLION

It’s a cardiac rebellion!
So join the revolution!

Previous Becoming the Archetype Month Songs
February 1st 2013: March of the Dead, Into Oblivion, Epoch Of War, Mountain of Souls, Resonant Frequency of Flesh, Magnetic Sky, Ocean Walker
February 2nd 2013: Artificial Immortality
February 3rd 2013: The Epigone
February 4th 2013: Breathing Light
February 5th 2013: Autopsy
February 6th 2013: Dichotomy + The Great Fall
February 7th 2013: No Fall Too Far
February 8th 2013: The Sky Bearer
February 9th 2013: Necrotizing Fasciitis
February 10th 2013: Path of the Beam
February 11th 2013: Et All Metal Songs of the Day – The Monotolith+Construct&Collapse+Fire Made Flesh+Second Death+Deep Heaven+Eyes of the Storm+Weapon Breaker+Physics of Fire Quadrilogy
February 12th 2013: Immolation
February 13th 2013: Self Existent + How Great Thou Art + O Holy Night (Worship Metal/Christian Metal Trio)
February 14th 2013: Elegy Deception+Lament+Triumph
February 15th 2013: The Time Bender
February 16th 2013: Endure
February 17th 2013: Beyond Adaptation
February 18th 2013: Music of the Spheres + Elemental Wrath + Xenosynthesis
February 19th 2013: Ransom+Evil Unseen
February 20th 2013: One Man Parade
February 21st 2013: Reflect Refract + Internal Illumination
February 22nd 2013: Ex Nihilo
February 23rd 2013: Machine Killer + War Ender
February 24th 2013: Invisible Creature + Cardiac Rebellion

About Becoming the Archetype Month
February 2013 is dedicated to the Christian metal band Becoming the Archetype, arguably my favorite band (Along with Demon Hunter and The Showdown, both signed to Solid State Records) and follows January 2013 which was Demon Hunter Month. February will feature songs from BtA’s entire catalog featured daily throughout the month, one a day. Whether you like metal, believe in God or not, check these songs out as you may be pleasantly surprised and hopefully you will discover some new-to-your-ears music to enjoy. Becoming the Archetype’s sound is extremely heavy, and metalheads will be in Heaven. However all songs are deep with powerful lyrics that will make you think and ponder, as the sound takes you to new spaces between time and existence, Heaven and Hell. Enjoy!

Demon Hunter Month Songs
January 1st 2013: A Broken Upper Hand
January 2nd 2013: God Forsaken
January 3rd 2013: The Wind
January 4th 2013: Ribcage
January 5th 2013: Incision
January 6th 2013: I Have Seen Where It Grows
January 7th 2013: Beheaded
January 8th 2013: Desire the Pain
January 9th 2013: Annihilate the Corrupt
January 10th 2013: Dust & Smoke
January 11th 2013: I Am You
January 12th 2013: Deteriorate
January 13th 2013: We Don’t Care
January 14th 2013: Fiction Kingdom
January 15th 2013: Relentless Intolerance
January 16th 2013: Feel As Though You Could
January 17th 2013: Shallow Water
January 18th 2013: My Throat Is An Open Grave
January 19th 2013: I Play Dead
January 20th 2013: The Tide Began To Rise
January 21st 2013: Thorns
January 22nd 2013: My Heartstrings Come Undone
January 23rd 2013: Carry Me Down
January 24th 2013: Driving Nails
January 25th 2013: I Am A Stone
January 26th 2013: Blood In the Tears
January 27th 2013: Dead Flowers
January 28th 2013: LifeWar
January 29th 2013: Storm the Gates of Hell + Lead Us Home
January 30th 2013: The Flame That Guides Us Home + Not i
January 31st 2013: The Latest & the Last + Grand Finale

Music Album Reviews
9. Between Here & Lost By Love And Death (helmed by Brian “Head” Welch Former Korn Lead Guitarist) [Posted: January 25 2013]
8. I AM By Becoming the Archetype (Posted: September 14th 2012)
7. Find Your Worth Come Home By To Speak of Wolves (Posted: May 25, 2012)
6. Celestial Progression (Remix Album) By Becoming the Archetype (Posted: May 21, 2012)
5 Return to Life By War of Ages (Posted: April 28, 2012)
4. Thousand Foot Krutch – The End Is Where We Begin (Posted: April 20, 2012)
3. KJ-52 – Dangerous (Posted: April 16, 2012)
2. Manafest – Fighter (Posted: April 15, 2012)
1. Demon Hunter – True Defiance (Posted: April 10, 2012)

Videogame Reviews:
5. Turok: Dinosaur Hunter (N64) [Posted: January 31 2013]
4. Resident Evil: Code Veronica Review (Dreamcast) [Posted: October 5 2012]
3. Resident Evil 3: Nemesis (PS1, GameCube) [Posted: September 18th 2012]
2. Resident Evil 2 (GameCube) [Posted: September 3rd 2012]
1. Resident Evil Remake (GameCube) [Posted: August 14 2012]

Gilmore Girls Reviews
4. Gilmore Girls Season One Episode 4 – The Deer Hunters
3. Gilmore Girls Season One Episode 3 – Kill Me Now
2. Gilmore Girls Season One Episode 2 – The Lorelais’ First Day At Chilton Review
1. Gilmore Girls Season One Episode 1 – Pilot Review

LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 6
* ListenToMePlay Resident Evil 0 Part 5
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Super Metroid Podcast Part 2
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

 

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Photo of the Day – He Is Risen Colorful Wallpaper (Matthew 28:1-10 Artwork)

He Is Risen Colorful Wallpaper Matthew 28:1-10

Very colorful!

He is Risen colorful wallpaper is a cool amd pretty version of an awesome statement. I just like the mix of colors and all the pink. It’s a nice little piece of artwork.

 
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Posted by on February 24, 2013 in Artwork, Photo Of the Day, Wallpaper

 

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PS4 Controller Has Headphone Jack, Clickable Touchpad Button, Options Button Replaces Start Select, Mono Speaker, Micro USB and Extension Ports, Enhanced Motion Control, Enhanced Grip and Light Bar Sensor (Changes Colors To Indicate Health, Etc)

Touchpad PS4 Controller

Giant touchpad on a console controller is a first!

The Dual Shock 4 PlayStation 4 controller has been revealed and it will feature a number of new changes from previous iterations of Sony’s famous pad.

The biggest addition is the all-new Share Button, which allows you to broadcast recorded video to friends via the Internet, social networking, your PSN list, uStream, etc.

Front PS4 Controller Dual Shock 4

It’s so similar… Yet so different!

The other biggest change in terms of input is the all-new Touch Pad. The Touch Pad on the PS4 controller will improve playability and allow for new experiences similar to that of a touch-screen (although not as diverse naturally) or the touchpad on the back of the PS Vita. In addition to being able to interact by touching or moving your finger across the touchpad, you can also click the TouchPad in, adding another button to the controller.

Other changes include a built-in Headphone Jack so you can play using headphones quickly and easily right from your controller (AWESOME NEWS! Why hasn’t anyone thought of this before?), the jack also allows you to plug a headset in for voicechat. A built-in Mono speaker is also included just like on the Wii.

Another major new feature is the Light Bar, this will light up to indicate what controller port you are plugged into (just like on the Xbox 360) but can also be used for gameplay such as to indicate low health levels, via different colored lights on the controller.

Additionally, the Light Bar can be sensed via the PlayStation Eye peripheral that comes with every PS4. And the PS Eye can track your movement using the Dual Shock 4’s Light Bar, which will work very similar to the PlayStation Move Controllers.

Other changes for the PS4 controller include: An “Options” Button finally replaces the Select and Start buttons that have existed since the original PS1 controller, and going back to the original NES/Famicon in 1983/84/85; a Micro USB port will be included much like the PS3 controller, you can use it to charge the controller (which can also be charged via a charging station or via the console, even while off); an extension port; rubber or etched plastic backing to enhance grip, Motion Control via a three-axis gyroscope and three-axis accelerometer, and improved rumble capability.

Besides the new features, the Dual Shock 4 will include all the features you expect from past PlayStation controllers: Four face-buttons (X, Circle, Triangle and Square), four shoulder buttons (L1, L2, R1, R2), Two Control Sticks (that are now concave with a hole in the center like the Xbox 360), A D-Pad (using the familiar cross unconnected cross shape) and clickable Control Sticks that represent the L3 and R3 buttons. The speaker is in the middle of the controller, with the Share Button on the upper left-hand side and the Options button on the upper-right hand side. The Touchpad is in the upper center of the controller, nearly the length of it from the end of the D-Pad to the Face Buttons.

Last but not least, the PlayStation Button (or “Home” Button as it’s called on Xbox 360) is in the center of the controller, to bring up the Main Menu, PlayStation Network, access your friends list, etc.

The Light Bar is on the top of the controller between the shoulder buttons (along with the Micro USB slot) while the Headphone jack is presumably on the bottom of the controller, where the headset jack on the Xbox 360 is.

All in all I am very pleased with the PS4 Controller and the Dual Shock 4 looks like a great upgrade to the Dual Shock 3. Speaking of which, it’s worth noting that the Dual Shock 3 Controller will NOT work with the PS4… The PS Move Controllers are supported however.

 
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Posted by on February 23, 2013 in News, Videogame News

 

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Wind Waker 2 The Legend of Zelda: Phantom Hourglass Review (DS)

Zelda Phantom Hourglass Cover Box Art Wallpaper DS (USA)Read my entire The Legend of Zelda: Phantom Hourglass review (DS) here.

 
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Posted by on February 23, 2013 in Artwork, Reviews, Videogames

 

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Metal Songs of the Day – Machine Killer + War Ender (Becoming the Archetype Month) From I AM Album

The Machine Killer + The War Ender by Becoming the Archetype are tracks #5 and #6 from Becoming the Archetype’s most recent full-length album, 2012’s I AM.

The Machine Killer is a really cool, war-ish, electronica-style instrumental track that leads directly into what is my favorite song on the album, The War Ender. This track is absolutely badass, and is the single song that I wish would’ve been the real opener for the album. This song is absolutely epic from beginning to end, with what I believe is the best line on the whole album. I won’t spoil it though, so enjoy!

Machine Killer lyrics by Becoming the Archetype:
[Instrumental]

War Ender lyrics by Becoming the Archetype:

I spoke to the heart of darkness
Let there be light
Let there
Let there BE LIGHT

I Spoke. To. The.
Heart of DARKNESS
Let there
Let there BE LIGHT

I-reached-into-the-dead-man’s-chest
And brought him back to LIFE
Let there
Let there BE LIGHT

I AM THE SHOCK
TO THE SYSTEM
REANIMATION
IS
IN
MY
HAND

I am He
That
Buries men ALIVE
I am He
That
Buries MEN A-LIVE

I AM THE SHOCK TO THE SYSTEM
REANIMATION is in my hands
I hold THE KEYS
Of LIFE and DEATH

And NOTHING
CAN
STAND
AGAINST
MY PLANS
Nothing can stand
Against
MY
PLANS

I AM HE

THAT BURIES MEN ALIVE

Drowns them
And draws them out to thrive
I make the blood flow THROUGH YOUR VEINS
I am the AUTHOR
Of your final chapter

The BRINGER OF LIFE and BRINGER OF PAIN

For a time there is war
So that war can… Yield PEACE
BUT I am Lord
Despite your PAIN AND DISEASE
The trials and battles of life
The endless burden of strife
The final breath
Of these MONSTERS
I will bring to PASS

The final breath
Of these
MONSTERS
I will bring to PASS

I lay in the ruins of the WAR MACHINE
I CONQUER the CONQUERING
WAR-ENDING angels I will deploy
The DESTROYER I will DESTROY

Previous Becoming the Archetype Month Songs
February 1st 2013: March of the Dead, Into Oblivion, Epoch Of War, Mountain of Souls, Resonant Frequency of Flesh, Magnetic Sky, Ocean Walker
February 2nd 2013: Artificial Immortality
February 3rd 2013: The Epigone
February 4th 2013: Breathing Light
February 5th 2013: Autopsy
February 6th 2013: Dichotomy + The Great Fall
February 7th 2013: No Fall Too Far
February 8th 2013: The Sky Bearer
February 9th 2013: Necrotizing Fasciitis
February 10th 2013: Path of the Beam
February 11th 2013: Et All Metal Songs of the Day – The Monotolith+Construct&Collapse+Fire Made Flesh+Second Death+Deep Heaven+Eyes of the Storm+Weapon Breaker+Physics of Fire Quadrilogy
February 12th 2013: Immolation
February 13th 2013: Self Existent + How Great Thou Art + O Holy Night (Worship Metal/Christian Metal Trio)
February 14th 2013: Elegy Deception+Lament+Triumph
February 15th 2013: The Time Bender
February 16th 2013: Endure
February 17th 2013: Beyond Adaptation
February 18th 2013: Music of the Spheres + Elemental Wrath + Xenosynthesis
February 19th 2013: Ransom+Evil Unseen
February 20th 2013: One Man Parade
February 21st 2013: Reflect Refract + Internal Illumination
February 22nd 2013: Ex Nihilo
February 23rd 2013: Machine Killer + War Ender

About Becoming the Archetype Month
February 2013 is dedicated to the Christian metal band Becoming the Archetype, arguably my favorite band (Along with Demon Hunter and The Showdown, both signed to Solid State Records) and follows January 2013 which was Demon Hunter Month. February will feature songs from BtA’s entire catalog featured daily throughout the month, one a day. Whether you like metal, believe in God or not, check these songs out as you may be pleasantly surprised and hopefully you will discover some new-to-your-ears music to enjoy. Becoming the Archetype’s sound is extremely heavy, and metalheads will be in Heaven. However all songs are deep with powerful lyrics that will make you think and ponder, as the sound takes you to new spaces between time and existence, Heaven and Hell. Enjoy!

Demon Hunter Month Songs
January 1st 2013: A Broken Upper Hand
January 2nd 2013: God Forsaken
January 3rd 2013: The Wind
January 4th 2013: Ribcage
January 5th 2013: Incision
January 6th 2013: I Have Seen Where It Grows
January 7th 2013: Beheaded
January 8th 2013: Desire the Pain
January 9th 2013: Annihilate the Corrupt
January 10th 2013: Dust & Smoke
January 11th 2013: I Am You
January 12th 2013: Deteriorate
January 13th 2013: We Don’t Care
January 14th 2013: Fiction Kingdom
January 15th 2013: Relentless Intolerance
January 16th 2013: Feel As Though You Could
January 17th 2013: Shallow Water
January 18th 2013: My Throat Is An Open Grave
January 19th 2013: I Play Dead
January 20th 2013: The Tide Began To Rise
January 21st 2013: Thorns
January 22nd 2013: My Heartstrings Come Undone
January 23rd 2013: Carry Me Down
January 24th 2013: Driving Nails
January 25th 2013: I Am A Stone
January 26th 2013: Blood In the Tears
January 27th 2013: Dead Flowers
January 28th 2013: LifeWar
January 29th 2013: Storm the Gates of Hell + Lead Us Home
January 30th 2013: The Flame That Guides Us Home + Not i
January 31st 2013: The Latest & the Last + Grand Finale

Music Album Reviews
9. Between Here & Lost By Love And Death (helmed by Brian “Head” Welch Former Korn Lead Guitarist) [Posted: January 25 2013]
8. I AM By Becoming the Archetype (Posted: September 14th 2012)
7. Find Your Worth Come Home By To Speak of Wolves (Posted: May 25, 2012)
6. Celestial Progression (Remix Album) By Becoming the Archetype (Posted: May 21, 2012)
5 Return to Life By War of Ages (Posted: April 28, 2012)
4. Thousand Foot Krutch – The End Is Where We Begin (Posted: April 20, 2012)
3. KJ-52 – Dangerous (Posted: April 16, 2012)
2. Manafest – Fighter (Posted: April 15, 2012)
1. Demon Hunter – True Defiance (Posted: April 10, 2012)

Videogame Reviews:
5. Turok: Dinosaur Hunter (N64) [Posted: January 31 2013]
4. Resident Evil: Code Veronica Review (Dreamcast) [Posted: October 5 2012]
3. Resident Evil 3: Nemesis (PS1, GameCube) [Posted: September 18th 2012]
2. Resident Evil 2 (GameCube) [Posted: September 3rd 2012]
1. Resident Evil Remake (GameCube) [Posted: August 14 2012]

Gilmore Girls Reviews
4. Gilmore Girls Season One Episode 4 – The Deer Hunters
3. Gilmore Girls Season One Episode 3 – Kill Me Now
2. Gilmore Girls Season One Episode 2 – The Lorelais’ First Day At Chilton Review
1. Gilmore Girls Season One Episode 1 – Pilot Review

LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 6
* ListenToMePlay Resident Evil 0 Part 5
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Super Metroid Podcast Part 2
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

 

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Share Button PS4 Controller (Dual Shock 4) Feature Revealed. Gameplay Video Is Recorded As You Play. Upload To PSN Friends, Facebook, uStream, Internet At Large Directly From Console

Share Button PS4 Controller Dual Shock 4 Screenshot

The almighty Share Button on the PS4 controller will revolutionize videogames.

The Share Button on the PS4 Dual Shock 4 controller seeks to revolutionize videogaming by allowing players to Share video of their gameplay with all their friends on the PlayStation Network, all their Facebook friends, and upload it to uStream and the Internet at large.

As you play videogames on the PlayStation 4, your gameplay will be automatically recorded. This gives anyone and everyone the ability to easily create Let’s Play videos and walkthroughs of their gameplay footage, and then upload it to the Internet from WITHIN the PS4. A megaton if you ask me. Voice chat can be recorded as you play via the included PlayStation Eye for PS4 which comes with every system (at least one assumes).

This is a HUGE deal and will absolutely guarantee the widespread word-of-mouth of the PS4 as the Internet gets flooded with videos of people playing their games that have been recorded using the PS4.

One big question mark however is hard drive space. The system will either need to come with a gigantic hard drive (a Terrabyte drive, nothing less IMHO) or it will need to support the ability to use third-party hardrives that you can just plug into the system. So far this aspect is unannounced, although it was confirmed that the PS4 will include a built in hard drive, but how big of one wasn’t revealed. And of course, you’ll have to have a fast internet speed to make things easier for uploading all your high definition video.

I think it is likely that it will both include a very large hard drive (at least 500GB, hopefully a lot more) and support the ability to use new hard drives just like the PS3 did previously. This will make it easy for people to not have to worry about storage space, considering how much all this recorded video will eat up… and it will eat up A LOT considering the high fidelity of the graphics and audio from PS4 games.

The PS4 also integrates automatically with social networks like Facebook, and imports your friends list there, so the Sharing is definitely a huge part of the PS4 experience as is social networking.

Does this excite you, or do you find this to be a feature you didn’t need or want?

I for one thing this is one of the biggest developments in the history of videogames… More on that later.

 
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Posted by on February 23, 2013 in News, Screenshots, Videogame News

 

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Photo of the Day – Matrix Agent Bullet Dodge Wallpaper. Beats Neo’s Dodge

Matrix Agent Bullet Dodge Wallpaper

My favorite scene in the entire trilogy. ABSOLUTELY EPIC. Even moreso than Neo’s dodge IMHO!

Matrix Agent bullet dodge scene wallpaper is epic. In my opinion the Agent’s bullet-dodge scene was the flat-out most epic part of the original Matrix film, and even beat out Neo’s bullet-dodge, which didn’t impress this viewer as much as the Agent’s dodge! SO. AWESOME!!

Here is the Agent Bullet Dodge Scene Clip from The Matrix. Enjoy the awesomeness!

 

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PS4 PlayStation Meeting 2013 Full Sony Press Conference Video of Event

Full video of the PlayStation Meeting 2013 PS4 press conference, where Sony’s next-generation system was finally officially announced and unveiled… A ton of details were given on the system (outside of showing the actual hardware) as well as a ton of games.

In case you missed it, here is the full video!

 
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Posted by on February 23, 2013 in Features, News, Video of the Day, Videos

 

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Metal Gear Rising Review (Xbox 360). Revengeance Propels Metal Gear Into Blistering Hyper Action Mode And Never Looks Back (Lightning Bolt Action)

Metal Gear Rising Box Cover Artwork

Slash everything in your path in Metal Gear Rising.

Metal Gear Rising review of the newest action game on the scene, this time it is from a revered Stealth series that decided to tackle the genre of fast-paced action games, ala Devil May Cry, Ninja Gaiden and God of War.

Metal Gear Rising has been a long time in coming, and had an extremely troubled development cycle. From the get-go, the game’s unique hook was the ability to cut anything in the environment into a million pieces, and allow the player to control the direction of each and every slice!

This mechanic wowed audiences when the game was first revealed at E3 2009, where it was called “Metal Gear SOLID Rising” and had the tagline “Lightning Bolt Action”. True to the name, the game was meant to take the Metal Gear franchise into a new action-packed direction, and was to be set between the events of Metal Gear Solid 2: Substance and Metal Gear Solid 4: Guns of the Patriots. However the end product would simply take place after MGS4.

Two years or so into the project though, trouble was abrew and creator Hideo Kojima (the creator of Metal Gear Solid, Zone of the Enders, etc.) and his team at Kojima Productions was having difficulty implementing their vision of a “cut anything” mechanic into solid gameplay that would carry the title throughout.

Due to these issues, Kojima himself cancelled the game. Thankfully, they didn’t scrap all those year’s of work, and the folks at developer Platinum Games (made up of former Clover guys who created Viewtiful Joe and Okami. As Platinum they were responsible for Bayonetta, MadWorld and the upcoming The Wonderful 101 for WiiU) entered into a deal with Kojima Productions and Konami wherein they took the Metal Gear Rising project in 2011 and completed the rest of it! And man am I glad they did!

Metal Gear Rising: Reveneance was thus finally released for Xbox 360 and PS3 in February of 2013. Does it live up to the hype, and was Platinum Games successfully able to create a compelling new Metal Gear action experience? Read below to find out!

System: Xbox 360
Also On: PlayStation 3
Release Date: USA February 19 2013 – EU February 22 2013 – AU February 26 2013 – JP February 21 2013
Genre: 3rd-Person Action
Players: 1
Online Support? No
Downloadable Content? Yes
Saving: Saves automatically after major events or minor battles, at each checkpoint. Or you can save manually by calling Courtney on your Code (Press Select).
Save Data: Xbox 360 – 2733KB needed to save your game.
Rated: M for Mature 18+. (Blood and Gore, Intense Violence, Strong Language)
Format: Single DVD Disc (Xbox 360), single Blu-ray Disc (PS3)
International Ratings: ?
Download Version Available? Not Yet
Special Editions: Yes. Multiple Limited Editions actually.
US Metal Gear Rising Limited Edition version includes: Official Soundtrack, Steelbook Case, High Frequency Plasma Lamp (you read that right) for $150.

All UK versions include the “Gray Fox” costume.
UK Metal Gear Rising Limited Edition versions include: “Metal Gear Rising UK Limited Edition” – large white box with badass Raiden black & white art on the front. This version includes a White Raiden Play Arts Kai figure, and a special White Raiden Costume DLC Code (only available at Zavii stores).
“Steelbook with Shinkawa Art” version includes a gray steelbook case with black art of Raiden drawn by renowned Metal Gear artist Yoji Shinkawa on the front. This version includes the Inferno Armor Costume (only available via GAME stores).
“Steelbook With CG Raiden Art” version includes a steelbook case with a CG render of Raiden on the cover, and includes Commando Armor Costume DLC (available at independent retailers that don’t include Zavii or GAME).
Japanese Metal Gear Rising Limited Edition: It’s worth noting that the “Japanese Metal Gear Rising Limited Edition” is a phenomenal set well worth importing. It includes a premium two-disc soundtrack in it’s own steelcase, a Metal Gear Rising Artbook by artist Yoji Shinkawa, 2 magnetic gray-colored Dwarf Gekko Tripod figures, and a Cyborg Ninja DLC Code. This version costs 9,980 yen. For 12,980 yen, you get all of the above plus a White Raiden PlayArts figure! Huzzah!
Toy Figures – A Black Raiden Figure is purchaseable on Amazon, while the white figure included in the special editions is exclusive to the Japan and UK special editions. Dwarf Gekko figures will also be available to purchase soon, the little Tripod robots from the game.
Developer: Platinum Games
Publisher: Konami
Creator and Director: Hideo Kojima, Kenji Saito
Producers: Yuji Korekado of Kojima Productions, Hideo Kojima (executive producer), Atsushi Inaba of Platinum Games
Music Composers: Jamie Christopherson
Writer: Etsu Tamari
Designers: Yoji Shinkawa (concept artist), Kenichirou Yoshimura (character designer)
Origin: Japan
Price: $60, US Limited Edition: $150 MSRP, UK Limited Edition: £99.99

Metal Gear Rising is an absolutely awesome game. I highly enjoyed virtually every aspect of it, and any complaints I have are few…. and are nitpicking. I’ll say right off the bat that you should definitely pick up this game if you love action games, you won’t be disappointed if you are a fan of any of the above three titles (Ninja Gaiden, God of War, Devil May Cry) and previous Metal Gear experience is not at all required.

Metal Gear Rising puts the player in control of a cyborg ninja called Raiden (whom fans of the series will be familiar with from previous Metal Gear games), although playing previous Metal Gear games will allow you to better understand many of the references made to former games and former events, it is no where at all a requirement to have played previous Metal Gear Solid titles.

I myself had only ever played the first MGS game from 1998, and I enjoyed the heck out of Metal Gear Rising and wasn’t at all confused regarding the story, or the events. And events from past games are explained to those who don’t know anything about them via the Codec conversations and is largely spoiler free and details are kept to a minimum during these conversations.

Metal Gear Rising is an action game through and through, as Raiden you will be tasked with infiltrating various environments and making your way through them, defeating any enemies that come into your path and taking out bosses at the end of each chapter. Enemies are generally kept to a small area that you cannot move beyond until the enemies in that predefined border are defeated.

For the most part, Metal Gear Rising is a straight up action game. You won’t really be doing any “adventuring”, or meeting and talking to new characters, however you will meet new characters in the bosses, and a couple major characters you encounter, but you won’t be talking to new people that you encounter as you are making your way through the environments like in a lot of games.

There also isn’t really any exploring to be done, although you will want to comb through the environments to find items tucked away in corners and there are hidden collectables to be found, but no one would really call MG:R an adventure game. However some collectables are very well hidden and easily missible if you don’t’ look hard for them, on top of chandelairs, tucked into corners, and behind boxes, etc. It is more in line with say, Ninja Gaiden, in the way it plays and the way you search for hidden items (exactly like it, actually).

Raiden, as a cyborg, can continuously dash in his “Ninja Run” (although he cannot run along walls) and can continuously swing his sword to cut up enemies or the environment while performing his ninja run.

This mechanic alone is a HELLUVA lot of fun! I spent numerous hours, as you can see from my WatchMePlay Metal Gear Rising videos doing nothing but running around and slashing objects into millions of pieces. It’s extremely fun… actually TOO much fun. Although I must admit that much of my slicing was in hopes of actually getting an Achievement for doing so… which never came to me even with nearly 3000 pieces cut! Boo!

Anyhow, Raiden can perform a number of martial arts style moves and attacks, which require precise button presses (using only two attack buttons) along with movements on the control stick, and you will unlock new moves as you progress. Between missions you can purchase new moves, weapons, and upgrades as you see fit.

You use the X and Y buttons to perform these moves with Raiden’s equipped weapon like his sword (X for light horizontal attacks, Y for heavy Vertical attacks), while the A button jumps and the B Button performs special attacks like the Zendatsu. B is also used to interact with objects in the environments, to open doors, and interact with computer terminals, etc.

Pressing the R Trigger makes Raiden dash or run (“Ninja Run”) while pressing the Right Bumper locks onto enemies. Pressing the L Trigger enters the all-important Blade Mode, while pressing the Left Bumper will ready the sub-weapon that you have selected. Holding LB and pressing the Right Trigger will use that Sub-Weapon, and you aim the sub-weapon with the Right Control Stick.

Sub-Weapons you can find include various types of Grenades, Rocket Launchers, Sneaking Items and things like that. So if you want to use the Rocket Launcher, equip it on the Start Menu, then hold LB, aim with the right stick, and press R to shoot it. It took me a bit to figure it out (I don’t play FPS games) but once I did it worked well. It is hard to aim with grenades though, even using the path highlight.

Pressing Right or Left on the Directional Pad (D-Pad) brings up the Sub-Weapon screen, where you can set health (that automatically gets used if your Life Bar drains) and allows you to cycle through your Weapons by pressing up or down for each one of the different boxes. You can also change your Weapon on this screen (press up or down to select the item you want, then press A to equip it).

Pressing Up uses the Health Item you have selected on the Sub-Item Screen.

The Right Stick controls the Camera, which can give you problems at times. You can move the camera around Raiden by using the Right Stick, and clicking the Stick recenters the camera directly behind Raiden. You can also Walk slowly by pressing the Left Stick slowly, which is useful when sneaking up on enemies.

Finally you have the very important AR or Augmented Reality Mode, which you can enter by pressing Up on the Directional Pad. While in this mode, you can see enemies and which way they are facing, even seeing them through walls, and you can detect hidden Items (white squares) and other pickups (like Rocket Launchers or Grenades), you can also see breakable objects (like Cars, Walls, Pillars, Barriers, etc.) which are highlighted in a light blue color, and the AR Mode allows you to see in the dark.

In the upper righthand corner you have your radar, which shows enemies as red dots (although you can’t see a field of vision cone for some odd reason) and shows your goal, a slight layout of the map, etc. There is no regular map of the whole environment you’re exploring though.

In the upper left you have your energy/health at the top in yellow, and beneath is your fuel that you need to perform Blade Mode in blue. The longer you stay in Blade Mode the more fuel that is drained. If you run out, time won’t slow down when you enter Blade Mode. When you slice an enemy or object, combo and “Pieces” numbers pop on the screen (no you don’t get anything for getting 3000 pieces slices! >_< Not even an achievement! Maybe at 5000 though?) showing how many hits you have dealt the enemy or how many pieces you've cut off an object.

Of course the main hook of Metal Gear Rising is Blade Mode. By holding the Left Trigger, the camera zooms in close and you can control the direction of your slices with Raiden's sword. While in this mode, you can cut off the limbs of enemies and occasionally press two buttons together (such as Y and B) to perform unique and ultra-deadly special attacks… which are vital in easily taking down large, metallic foes.

Blade Mode has a bar that drains as you use it, in order to fill it up you will want to perform a "Zandatsu" attack, which allows you to pull out energy from an enemy via a special attack, and then absorb it to refill your Blade Gauge or Fuel Gauge as I'll often refer to it. Generally you will need to attack enemies with multiple strikes to weaken them before you can perform the deadly Zandatsu attack, which will kill them in one hit. If you can slice up your enemy and target their Fuel inside them before the enemy hits the ground you will steal more Fuel than if you wait for their bodies to get closer to the ground.

While in Blade Mode you can literally hack off their limbs, and you'll want to get precise with this because hacking off JUST their left hands allows you to turn their hands into a collectable that you can pick up. The Doktor who you can speak to in your Codec (more on that in a bit) can use the information stored in the Left Hands of your enemies for research & development, which translates into unlocking new moves for you to purchase.

Just like in previous Metal Gear Solid games, you'll be doing lots of speaking to your partners on each mission via the Codec radio system. You can radio your friends by pressing the Select/Back Button, which will bring up the Codec Menu of people you can talk to.

They include Boris, the mission leader, Kevin, the culture expert, Courtney, who will save for you and Doktor, the nerd of the group who is knowledgeable about science, biology, technology and the like. Just like in the original Metal Gear Solid, you'll want to talk to them frequently throughout your adventure. They will give you tips on battles and fighting enemies, offer up trivia about science, technology, history, warfare, food, culture, et al, will discuss the events of past Metal Gear games, and will give you tons and tons of story exposition.

I love the Codec system, I think it's awesome. The best part about it though is that it is entirely optional. You can speak to them as much, or as little, as you want, and it is never required. Much like the Scanning in Metroid Prime, those who want to hear everything, get lots of extra story details and exposition, and know the game in and out and see all that there is to see, will want to use the Codec a ton. Including speaking to each person multiple times (you'll get an Achievement for listening to all/or most of the Codecs btw). But those who do not care can entirely skip it and won't be any worse for it.

However I myself loved every second of the conversations which cover a billion topics. One of the aspects of Metal Gear Solid that I've always admired is that you feel like you are learning a lot just by playing it, and Metal Gear Rising: Revengeance is NO exception. There is just as much discussion of war, history, biology, science, experiments, robotics, technology, food, culture, sociology, psychology, world affairs, politics, and everything else under the sun as in past games.

You'll also grow to love each of these characters as you build a connection and relationship with them through Raiden's discussions, especially with Courtney and Keven in particular. The way they joke, semi-flirt, and the like, is really cool. I wouldn't say the character building is amazing, as you don't really feel like you care a ton about each character, but it is better than a lot of games simply due to the wealth of speech and interactions between them.

I should note that they speak aurally to you, but you can also read the text of what they are saying. The pictures and reactions of your Codec calls aren't anything to write home about though, it's only the speech that is impressive. Which is a bit of a disappointment but I don't really mind.

From your Codec you can also access "VR Missions" and "Customize", although it will restart you at the last Checkpoint, so accessing these between missions is probably the best time to do so.

The VR Missions are just like you remember from the original Metal Gear Solid, mini missions that you can undertake. A lot of these have to be unlocked via the story mode, where you will find little computer consoles that can be found tucked away in corners and will unlock a particular VR Mission. But the VR Missions also serve as a tutorial to teach you the basics of the game, and it's recommended that you play through them before you start the game proper if you want to have a full grasp of how to defeat your enemies and make use of the combo system better.

The VR Missions turn into a bonafide Puzzle Mode the further you get into them, as the later missions require you to figure out how to beat the mission.

"Customize", which also happens between missions, is where you can purchase new moves for Raiden, upgrade your Weapons, increase your Life Gauge or your Fuel Gauge, change into a new outfit, and the like. Each one of these changes will cost BP, or "Battle Points", that you earn from fighting, performing Zandatsu, using stealth, opening treasures chests (er, boxes), taking out bosses, satisfying certain conditions and beating missions.

Just like Devil May Cry, there are lots of very cool and extremely useful new Moves to unlock and Master. Mastering moves will truly make battles much easier, as this is a game of technique, where skill is required, especially if you play the game on Hard.

Although it is very possible to get through the game without mastering ANY combos and essentially button mashing your way through, or attacking enemies by just using the few same moves, jump attacks, slide attacks and running and swiping with your sword. I know this is true, because I did it.

I did not learn a single combo or master a single new move that I bought… However I must say that I know it made the game harder to get through, and much more frustrating. And I am POSITIVE that mastering your moves will be required to beat the game on Hard.

Thankfully, to help you in this endeavor there is a Move List that you can access by pressing Start and going to "help" (press the right trigger [R Button] to see a layout of the controls).

This screen lists all of the Moves you know for each weapon and shows you the button combination needed to perform the move, along with a still photo of the move being performed (I do wish you could see a video demonstration of each move).

Study this list and perform each move to learn them after button mashing in the field, you'll definitely want to use this information to better and more easily take out your enemies. It's worth noting that new moves you've purchased must be "Equipped" on the Customize screen before you can use them and before they will appear in your Moves list.

This is very bad if you don't' realize you need to equip them on the Customize Screen (as you won't be able to perform the move) but it's actually a good thing as it allows you to turn off moves that you find annoying or moves you accidentally keep performing when you meant to do another move, which can be handy.

Plus you'll learn all kinds of stuff that you didn't know about this extremely in-depth combo system if you study the moves list.

Some quick tips that you may not figure out on your own:

* You can roll to the next enemy during combat by pressing the X Button! I never knew this and I wish I did!

* If you sneak up behind enemies you can take them out in one hit and perform a stealth kill by pressing the B Button. Right after stabbing them, press L to go into Blade Mode and also perform Zandatsu on them.

* You can also kill enemies in one hit by attacking them from above. Either stand above them and press B, or leap towards them and press B as you close in on them from the air. If they see you however, you won’t be able to perform this stealth kill.

* If you sneak up on an enemy, you can easily slice their left hand off with a single horizontal strike (without doing the stealth kill). Only “real” cyborgs will have hands that you want to collect, be sure to walk over the hand to actually collect it, the normal grunt enemies, the ones that look like regular humans and aren’t as heavily armored, don’t have anything special for collecting their hands.

* You can target enemies by pressing the Right Bumper (R1 on PS3).

* You can perform a deadly slide attack where you can go into Blade Mode and cut in slow motion as you are sliding by running and pressing Y to perform the slide (which allows you to slide into small holes or gaps as well btw) and going into Blade Mode with L.

* You can run up obstacles and small walls automatically by simply holding R to do a ninja run, you can also jump and climb up by jumping towards a ledge and holding R.

All of this adds up to create an absolutely awesome combat system that is extremely strategic, will play out differently depending on how well you study your moves list and make use of new moves you learn, and is accessible to both button mashers and those who really want to master the art of fighting.

The combat of Metal Gear Rising is extremely fast-paced, true to the “Lightning Bolt Action” subtitle. It’s extremely visceral and feels absolutely badass, especially when you perform the extremely awesome Zandatsu attacks and the special A/B techniques to take out a large, fearsome foe in extremely sufficient, deadly style that will be certain to draw a crowd and much ooo’s and ahhh’s from those watching.

And in order to take down the larger tough enemies or the epic bosses, you’ll need to exploit a particular weak point and attack them in a specific manner. After damaging them some, you will see a certain context-sensitive button combo pop on the screen (like Y+B), pressing Y and B together will activate a special move where Raiden will say, leap on top of the enemy, pull out his sword, and you’ll be required to jam on the Y Button to slam your sword into their skull over and over again.

These type of context-sensitive combat scenarios have been seen plenty of times before, in games like God of War or Dante’s Inferno (first seen on the Dreamcast in Shenmue actually, where the term “Quick Time Event” or “QTE” was coined) but they still work well and make elaborate combat cutscenes playable, as you have to successfully pull off the QTE in order to defeat the enemy, heavily damage them, or cue the next button press in the sequence.

These special attacks are absolutely awesome and a sight to behold, you’ll leap upon fired missiles in order to chop a helicopter in half, swing a giant robot around and toss it into the pavement, slice all of the robot legs of an enemy before leaping atop them to finish them off, and much more!

You will definitely want to make use of these advanced techniques and trigger the QTE when fighting heavily armored enemies. After damaging them a lot or in a particular area, such as damaging their shield or a turret, you’ll often see the QTE button combo come onto the screen, press them and you’ll eventually see see a Japanese character or ninja symbol flash on the screen.

That is your cue to enter Blade Mode in order to cause massive damage to the enemy or boss, often this will result in you cutting their shield or weapon into a million pieces, resulting in the boss losing some of it’s fighting ability or strength and putting them into a weakened state, in which their health bar (shown in the lower right during boss battles) can be permanently lowered.

It’s a cool system that works well, and as intentioned, even though some people may cry foul that they couldn’t come up with anything more original than QTEs, which has been done a ton ad nasuem. It also takes a lot of skill and experience to get better at the combat system (always a good thing) and it will seem overwhelming and convoluted at first, but you’ll get the hang of it.

Regardless, you really do feel like an invincible, badass Cyborg Ninja who is unbeateable when playing Metal Gear Rising… even though you know for a fact that you are actually very, very, VERY beatable.

And that is one aspect that I absolutely love about this game. Just like in the original polygonal Ninja Gaiden games, EVERY enemy is a deadly foe worth fearing. While the grunts can be taken out pretty easily, the robotic enemies (called “UGs”) are absolutely to be feared and will tear you to pieces if you are not focused on defeating them, making use of your Moves and taking advantage of their weaknesses and your powerful techniques; or you will be turned into hamburger meat before you can blink!

That makes Metal Gear Rising a thinking man’s action game. While the game can be played without thinking, those who do take the extra steps to learn the moves and combo system will have a much bigger advantage in combat, won’t die as much, and will survive longer against the merciless hordes and giant robots who’s sole purpose is to kill you.

One of the coolest aspects of Metal Gear Rising outside of the awesome combat is the storyline. The storyline in Metal Gear Rising is fantastic, the voice acting is top-notch, all of the characters are well played and likeable, and the game is filled with amazing computer generated FMV sequences, just like the days of yore!

While some people say FMV is dumb because they’d rather play than watch (and the computer-generated cutscenes always look better than the in-game graphics) I for one absolutely love CG cutscenes and see them as the awesome reward and payoff for all that great gameplay.

It’s great to take a breather (especially after the beating your hands take in this game) after finally defeating a tough boss, and just sitback and watch an awesome cutscene.

I am very happy that they didn’t go with in-game generated cutscenes, which I absolutely hate. Even if the graphics are good, I always prefer a cinematic CG cutscene to an in-game one.

It is a worthy reward to watch the badass movie scenes and all of them in this game are excellent. I think if you were to put them all together you’d have one heck of a cool action flick worth watching.

Unlike a lot of other games, the storyline here is extremely unique and unlike anything you’ve seen before. While the game does feature a kind of melodrama that will remind you of Japanese anime, that may put off some people, that doesn’t really detract at all from the core storyline.

The story is also full of twists and turns, in typical Metal Gear fashion, and holds up extremely well when put up against other games or previous games in the Metal Gear series.

The story also tackles a lot of heavy subjects, everything from morality and evil, to political intrigue and the pros and cons of war, to human trafficking, rich vs poor, 1st world countries vs third world, corruption, the dangers inherent in nationalism and patriotism, to terrorism, the War on Terror, and the human condition.

Of course, most of that stuff is delivered via the entirely optional Codec conversations (of which there are tons and tons and TONS of them), the actual storyline itself is more based upon morality, and focuses a lot on Raiden himself and a superhuman group of Terrorists known the “Winds of Destruction”.

Thankfully, the game has a lot of humor in it and Raiden is an extremely likeable, and very cool, character. Whose voice acting is absolutely badass (he sounds very much like Snake at many points. I swear it is David Hayter doing the voice work!). Raiden also knows when to poke fun at himself, at the names of enemies, or other things. While the game isn’t exactly self aware, it comes close to it and doesn’t always take itself too seriously.

You’ll also encounter lots of interesting discussions, like one where him and the Dok discuss the torture porn genre of horror films and the state of violent media and its impact on people. Another really interesting and fun discussion comes via Courtney, who is always talking about food… this leads to lots of interesting tidbits on foods and cuisine that she thinks Raiden should try, from various countries… all of this food and all of these facts are real, so the player could very realistically check into these foods himself and try them out… expanding his meal palette. And that is very cool!

Those who have an interest in Science, and everything from Biology to Robotics, will also have a field day as the conversations given in the Codec with the Doktor are as technical and complicated as they come. Those who consider themselves braniacs and love the nerdy techhead stuff will absolutely love the conversations to be had in Metal Gear Rising. Others, who aren’t so much into this stuff and could care less about technicalities, may be turned off by it.

A lot of it gets pretty heady, although Raiden always has interesting comments to make that are closer to the every-man, as he doesn’t care all that much about understanding the intricacies of the robot enemies he is facing, how they’re made, how they function, and the scientific discoveries that made them possible… he just wants to kick their butts!

I must say however that there is an anti-American streak that runs through the game to some degree… Raiden balances it out a bit however… and considering the fact that most of the major characters are Americans themselves; even so, things get hairy towards the end.

As a Conservative Republican, and a Christian, some of this bugged me a slight bit. I don’t like when US Senators for example are put in a bad light or made out to all be corrupt, or the insistence that America is the source of the ills of society or the world.

There’s also lots of talk about “memes”, evolution and even praise for Richard Dawkins! The author of “The God Delusion”. The last person I’d want to praise would be Dawkins (who, in my opinion, is masterfully taken apart by Ben Stein in his debate with Dawkins at the end of the movie “Expelled”), however I have an open mind and I think, when going into someone else’s creation in any form of media, you have to check your opinions at the door and enjoy it for what it is.

So my own opinions and my own faith didn’t hamper my enjoyment one bit, and the above issues are all nitpicky as it really isn’t too big a deal. Although the anti-American thing is heavy-handed… even so I think the game tries to give itself a balance, so you gotta give kudos to that. However if you an extremely patriotic American, you should know that the anti-American kind of talk is unavoidable in the game, and is NOT optional. So be forewarned on that front.

Other aspects of Metal Gear Rising are also well-made. For instance, the enemy list is quite diverse, and enemies will come at you with all manner of weapons from Swords to Rocket Launchers. You will pick up lots of collectables and finding every one of them in the game is very difficult to do on your first run through.

The robotic enemies are extremely tough, but even they can be taken out with a single hit if you master Stealth. As such, Metal Gear Rising is actually every bit a stealth game as an action game… however it is optional, but those who do go the Stealth route will be rewarded for it with Achievements, easier enemy deaths and single-hit kills, and unlockables from Left Hands that are obtained easier via stealth.

So in actuality, Metal Gear Rising actually has a lot in common with Metal Gear Solid. Much more than at first-blush… you will even find a very familiar item that will make you laugh, and the game is full of in-jokes, from hidden posters of scantily clad females to … MIB. If you play the game you’ll understand the reference, and it’s a funny one!

I was also struck, and impressed, by the very wide range of environments that you get to explore, and locations, that are to be found throughout Metal Gear Rising: Revengeance. I was very happy to see that the initial setting of the game isn’t the ONLY setting, and things get really, really interesting halfway through the game.

All in all, Metal Gear Rising is a must-play experience. I will rate the game on Fun Factor, and give it the rating that it deserves in my personal opinion. However remember that the game IS indeed a furious action game, and those who don’t like drawn-out cutscenes full of hyberbole and psychobabble about morality and war, those who take offense to FMV, or those who prefer Adventure over Action, will probably be turned off by this game.

And those who are looking for all-new mechanics that have never been seen before may also be disappointed, as Quick Time Events and the combat isn’t anything new.

However even given all of this, Metal Gear Rising was an absolute blast to play. I enjoyed myself from beginning to the very end, and the game seems to just get better and better as you progress.

The boss fights are absolutely EPIC and the first boss fight in particular against a certain female absolutely raised the game from “great” to “HOLY CRAP THAT WAS FREAKIN’ AWESOME!” All of them are multi-staged and all of them are impressive and highlight moments.

I also must mention the music which is fantastic. This is one of the first games that uses actual songs in the music to increase the coolness of battles, songs with vocals. While it works better in some instances than others, I think it really elevates the whole thing and all of the boss themes are absolutely badass and have become new favorite videogame tunes for me. :D

All said, Metal Gear Rising is a must play. Buy the game, and give Platinum Games what they deserve for reviving Revengeance. I am super glad that this gem was not cancelled. BUY IT!

FUN FACTOR: 10
Metal Gear Rising is absolutely awesome. I had a blast from the very first opening scenes all the way to the end of the game. The battles are both tough as well as extremely strategic, while still remaining accessible enough to button mash your way through and beat the game without learning a single combo (Like I did). However if you are to master the game or beat it on Hard, you’ll be required to learn the in’s and outs of the intricate combat system and those who do will have a distinct upperhand. The boss fights are phenomenal, the music is awesome, the storyline is great, the voice-acting is top notch, the character development is good, the characters are likeable, Raiden is a badass, the end boss is INSANE, and the Codec conversations are fascinating. There are really absolutely no complaints from me.

GRAPHICS: 8.0
Metal Gear Rising looks great for the most part. There are a few WOW moments as well, such as when you get to the “garden” (I won’t spoil it, but I just stood there staring cause it looked so beautiful) and when you use your AR Mode in the dark… And the ability to cut things into literally thousands of pieces is IMPRESSIVE. Even though the game can slow down intensely during these times, although it never affected gameplay in my experience. And when I say cut things into thousands of piece, I mean literally. This is best witnessed when cutting glass that has broken on the edge of a window. Watch at the pieces that remain and cut at them, and you’ll see how little pieces continuously chip off. Even so, the graphics are not so great as to be impressive normally, and when chopping things into pieces, sometimes the graphics are such that you can’t really tell all that much… The cutscenes are also amazing, but sometimes look a bit blurry on the Xbox 360. Not that I really cared one bit however.

MUSIC & SOUND: 10
The music in this game is absolutely awesome. While I wouldn’t say it was phenomenal, it is made in such a way that it really elevates the boss fights to new levels. And just supercharges the whole thing. But what really elevates this game to a ten is the voice acting. It is just about as perfect as you can get IMHO, and I absolutely love Raiden’s deep, gruff voice. I think he may even beat out Snake’s voice in cool factor, which is saying something.

INGENUITY: 8.0
Metal Gear Rising gets props for the Blade Cutting techniques and how it is incorporated into gameplay, but all told, there really isn’t anything “new” here. Except for the Blade Mode. It is all used to great effect, but the Quick Time Event button presses are a dime a dozen in games, and some people will be put off by yet another adventure that using them throughout.

REPLAY VALUE: 8.0
There is a LOT of game here. You are ranked per mission (D, C, B, A, S) and per mission segment (of which there are tons, sometimes more than 8 segments per mission), there are a lots of collectables to find (MIB, Data Files, treasure chests, items, girlie posters) and getting each and every Cyborg Hand is very tough indeed. There are also multiple difficulty settings, lots of moves to unlock, multiple costumes, and lots of VR Missions to play through. A nice assortment and you’ll be kept busy for a while, especially if you want to unlock all the Achievements/Trophies. And you’ll definitely want to play through the game more than once just to master the combat system and see the awesome story again, in my humble opinion.

 

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