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Retro Review: Resident Evil 2 (GameCube, PS1, PSN, PS3, DC, PC, N64) – 2nd Viewpoint

Resident Evil 2 Logo Titlescreen

The iconic RE2 logo.

Read my entire Resident Evil 2 VGB review here.

 

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Retro Review: GameCube Animal Crossing

Animal Crossing GameCube Logo

The well-known Animal Crossing logo. Originally called Animal Forest.

Read my entire GameCube Animal Crossing review here.

 
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Posted by on March 14, 2013 in Artwork, Reviews

 

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Resident Evil 4: Wii Edition Review (Also On: Xbox 360, PS3, PC, PS2, GameCube)

Wii Resident Evil 4 Cover Artwork Box (USA)

The USA Wii cover artwork for the box.

Read my entire Resident Evil 4: Wii Edition review here.

 

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Retro Review: Resident Evil Remake For GameCube (Also On: Wii)

Resident Evil Remake Cover Art GameCube Box USARead my entire Resident Evil Remake review (GameCube) here.

 
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Posted by on February 27, 2013 in Artwork, Reviews, Videogames

 

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Retro Review: GameCube The Legend of Zelda: Ocarina of Time From Master Quest, Zelda Collection Set (GCN. Also On N64, Wii VC, 3DS)

N64 Zelda: Ocarina of Time Cover Artwork Player's Choice Box USARead my entire GameCube The Legend of Zelda: Ocarina of Time review here.

 
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Posted by on February 20, 2013 in Artwork, Reviews, Videogames

 

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Retro Review Super Smash Bros. Melee For GameCube

Super Smash Bros. Melee Original Starting Character Cast Wallpaper No Unlockables

The starting cast with no unlockables from Super Smash Bros. Melee.

Read my entire Super Smash Bros. Melee GameCube review.

 
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Posted by on February 17, 2013 in Reviews, Videogames

 

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Metroid Prime Review For GCN. Viewpoint #2 – A Modern Classic

Metroid Prime 1 Wallpaper Black Samus Phazon Suit Wallpaper

The amazing black Samus Phazon suit from Metroid Prime 1 wallpaper!

Metroid Prime for Nintendo GameCube was released in 2002 and marked Samus Aran’s first foray into the world of polygonal 3D. This is my second review of Metroid Prime originally posted on Epinions, check out my 2009 Retro Review: Metroid Prime article to see my first viewpoint on the game and compare it with this one written in 2012.

Samus (the female armored bounty hunter protagonist of the sci-fi series) had never before graced the third dimension, with Metroid Prime’s predecessor being the side-scrolling, 2D, Super Nintendo masterpiece Super Metroid; released for the SNES way back in 1994. And all Metroid games preceeding it also being in only two dimensions.

Samus skipped the Nintendo 64 entirely, as Nintendo’s designers wrestled with how to bring their most “mature” action heroine into the space beyond two dimensions; thus she only made a single appearance on the console, with Nintendo’s multiplayer brawler Super Smash Bros., a game that proved to be a huge smash hit (pardon the pun).

Yet it was not enough to satisfy fans of the long-running Metroid series, who craved a polygonal 3D entry in their favorite sci-fi platformer series. Which made it’s debut with the NES title Metroid, a game that set the bar for open-ended action games way back in 1987.

Previous to the debut of Metroid Prime, fans waited with baited breath for the highly anticipated first modern Metroid game… while growing ever worried as news broke that Nintendo had outsourced the development to an American(!) second party company in Texas called Retro Studios. The first footage of the game didn’t much ease the nervousness as fans discovered that Nintendo had switched the game from what was presumed to be a third-person platformer into a… first-person shooter!

Metroid as an “FPS”, or “doom-clone” as games were sometimes known in those days, seemed like the worst idea of all time, and led players to scratching their heads; then folding their hands and praying that somehow Nintendo would come to their senses and not butcher their favorite series.

Thank the gods! All that worrying was for not, as Metroid Prime was, and remains, one of Nintendo’s absolute modern masterpieces that will satisfy virtually every fan of the series.

Metroid Prime deftly combines all of the aspects of the series that fans know and love while layering it with interesting new aspects that the first-person viewpoint brings to the table.

Arguably the most interesting is the way the game allows you to literally step into the shoes of Samus. For the first time, you can truly see through the eyes of the Space Pirate bounty hunter, who is sent to the planet Tallon IV after engaging an old foe on an orbiting satellite.

Thanks to the first-person perspective, you can now get “up-close-and-personal” with the games huge plethora of animal-like enemies, lethal Space Pirates, dangerous insect-like creatures and titanic bosses.

Metroid Prime was the first videogame to truly make you feel like you were strapped inside of an armored suit. This is conveyed by the way the glass you see through contours and wraps around the screen (visibly) in the shape of Samus’ helmet, and by the way the game’s various environmental effects, enemies and machines effect your visor.

The visor Samus sees her world through is almost like a character in itself! And this first Metroid Prime conveys this arguably even better than its sequels and better than any game up to this point (and even today, it stands out). And it was a striking sight to behold and still is, the first time your visor is interracted with in a fun (and back then, entirely unique and new) way.

How so? Fog and condensation will build up on your screen if you pass through some steam, rain pelts the visor as it hits if you look up at the cloudy sky above, acid or bug guts will splatter across your face when they attack or you obliterate them with fire, if light hits your visor at just the right angle you can actually see Samus’ human face reflected on the glass from inside the suit, and certain electricic machines and enemies will interfere with your display, causing it to static out like a television!

All of this contributes to Metroid Prime’s expertly crafted sense of “life”, the world around you and Samus herself feel like much more than the cardboard cutouts of a lot of games, here the world is living and breathing and even the world you see and how you see it, play an integral part in the experience; and it all comes together so smoothly that you’ll be amazed at how incredibly cohesive it feels. It all feels natural and every part of the game resonates as if was all built to go together from the get-go (It wasn’t, in fact the game was originally a third-person platformer until Shigeru Miyamoto, creator of Mario and Nintendo mastermind, demanded the switch to first-person).

Another major aspect of the game is how the Visor ties into the gameplay. One of the newest elements introduced first in Metroid Prime is the introduction of different wearable Visors that the player can switch between at will. Samus starts out with her standard Combat Visor, which is your default view. In this view you can see how much Energy you have, how many Missiles you’re carrying, what Beam Weapon you have selected, what Visor you have selected; and more importantly to combat, a radar in the upper-right that shows incoming enemies and a threat detector on the left that tells you when you are close to incoming danger. You can then use the targeting ridicule to get a bead on enemies before blasting them.

Then you have the Scan Visor, this Visor is avaiable from the start and allows you to take the time (if you so desire) to scan objects, enemies, machines, bosses and any other pertinant information within a room. Scanning will tell you about the object and enter it into your Logbook for safekeeping (you can check the Logbook for TONS of information at anytime by pressing Start).

In addition to scanning enemies and objects (which can be viewed later under your menu, as mentioned above), you can also find stories and journals hidden deviously on walls and in plain site on computer terminals throughout the various lands you will visit. These provide the user with in-depth backstory from the view of both the Space Pirates and the ancient Chozo people’s of Tallon IV (those that build Samus’ spacesuit and provide her with new weapons scattered throughout the game’s worlds).

Important items that can be scanned appear in Red, and scanning important items and logs counts towards your percentage of completion when you beat the game (along with your time). A higher scan count also unlocks additional art galleries upon completing the game.

Scanning however is entirely optional, and some players will find it boring. These players can simply scan just the Red highlighted areas to quickly progress in the game; while those who love more story will enjoy reading the in-depth logs that shed new light on the world and forces of Metroid Prime and will want to scan everything they can get their hands… er, visor focused on.

The controls in Metroid Prime take a bit of getting used to, and will feel really strange to those weaned on Halo and most other modern first-person shooters, with their dual-control-stick navigation. To that end, Metroid Prime is dubbed by Nintendo a first-person ADVENTURE (not “shooter”) and features a unique setup where you cannot move while aiming (an aspect that was “fixed” with the Wii version of the game, where you can move and aim at the same time, by simply pointing the Wii Remote at the screen).

To aim, you must press in and hold the R Button, which causes Samus’ to hold up her arm cannon while standing in place. You can then press the A Button to fire (and rapid fire the quicker you press it, depending on the Beam equipped) and look around with the Control Stick (while R is being held). The B Button is used to make Samus jump and leap from platform to platform (done really well in this game), while the Y Button shoots Missiles and the X Button rolls Samus into her infamous Morph Ball. Since you can’t aim while moving, it gives the game a much slower pace and a completely different feel than most first-person games. Although it works REALLY well once you get used to it.

The Morph Ball is Samus’ trademark ability, the one that (arguably), made Metroid famous. By using the Morph Ball, Samus curls up into a perfect, metallic sphere; which allows her to enter small spaces that are unaccessable any other way.

Like with all of the Metroid games, you start out this Metroid game with only the bare minimum of abilities, and as you progress through the various environments you will pick up all kinds of new items, Weapons, Abilities and Power-Ups. These add to the number of things Samus can do.

The Morph Ball is one such ability and was one of the main concerns players had before Metroid Prime’s release. How would the game utilize the Morph Ball in a polygonal, fully 3D world? In previous Metroid games, the Morph Ball was used to enter small cracks that were previously unexcessable. Additionally, you could lay Morph Ball Bombs to blast holes into walls, floors, ceilings, etc. and enter those crevices to reveal new locations.

Amazingly, this was maintained in Metroid Prime and done FLAWLESSLY. Pressing the X Button enters Samus into Morph Ball mode, and the camera pans out into a third-person perspective (then seamlessly zooming back into first-person when you press X again to roll back out of your ball).

Throughout the game, you will discover certain areas (which when scanned, are revealed to be made of specific allows, which gives you a hint on how the barrier can be destroyed) which can only be accessed by bombing with the Morph Ball, these usually lead to new paths that take you to different areas, or along an unseen track into one of the game’s many hidden Power-Ups and secrets. Be them Missile Packs, which increase your max Missile-carrying capacity by 5 or Energy Tanks, which give you an additional 99 units of health, for example.

New abilities have also been added to the Morph Ball which take advantage of the environments in unique and fun ways. One in particular sounds and seems really goofy (and LAME) but once you do it in the game it just…. works.

The environments in the game run the gamet and cover all of the videogame stereotypes you would HOPE to see, from the jungle-like area full of plant-life and fauna (as you will find throughout) to the lava environment meant to remind fans of Norfair, to the atypical Ice World. One area where Metroid Prime REALLY excels though is in world DESIGN.

Amazingly, similar to Resident Evil Remake (also a GameCube exclusive), each and every room in Metroid Prime is unique. There are no repetitive environments in Metroid Prime and the intricate design is second to none. And unlike the sequel (Metroid Prime 2: Echoes, released for GameCube in 2004), the levels (er, areas) do not suffer from the curse of feeling complex just to be complex. In fact, it is quite the opposite, the levels are intricate and crafted with grace; in such a way that the layouts are easy to learn. This is how you do masterful design.

Driving the “master of designing” home is an amazing, fully 3D wireframe map which you can bring up at anytime by pressing the Z Button on the GameCube controller. This map can be fully rotated in any direction and is broken up by room, with a layout that is easily readable, scannable, and extremely helpful. Labels are available that show you locked rooms, what Beam weapons are required to enter certain doors, and where important Save Rooms, Map Rooms, etc. are located. You can also press the A Button to zoom the Area Map out to go into the World Map, which allows you to zoom into a completely different place in the world and enter that land’s map by pressing A again. The C Stick meanwhile allows you to scan from room to room. Metroid Prime really primiered the amazing, intricate, wireframe map idea and it is one of the game’s shining achievements. Which is equally fitting, as Super Metroid also featured a great map, a map system so great that many other games, like the Castlevania series, used the same kind of map design.

Musically, Metroid Prime offers great tunes that will satisfy fans of previous Metroid games, even if it doesn’t feature many of the same famous pieces that fans know and love (There’s also a few annoying pieces, like the Space Pirate theme). The intro music in particular is INCREDIBLE and serves to give you chills from the moment you press the power button. Especially since the menu design is impeccable, with the Main Menu set INSIDE of a Metroid…. it’s very stylized and very, VERY cool. In fact, if you go and play Metroid Prime Trilogy for Wii, you’ll notice that they cut out this intro in favor of a new uniform menu for each game… a BIG mistake. It’s worth playing this GameCube version or keeping your GameCube copy just for the awesome intro menu alone!

Metroid Prime also features a few cool extras. You can play a free version of the original Metroid if you own a Game Boy Advance GameCube link cable and a Game Boy Advance or GBA SP system, along with a copy of Metroid Fusion, which released day and date with Metroid Prime. Link them up after you’ve beat Fusion and you will unlock the original Metroid in your Metroid Prime to play at any time. You can even save your game in this version! (without having to write down the password!).

Additionally, you can play Metroid Prime using Samus’ Metroid Fusion Suit by linking the two game’s together.

Beating the game will also unlock a harder difficulty setting along with art galleries based on the amount of important items, enemies, bosses, machines, etc. that you’ve scanned. Beating the game with a quicker time meanwhile will give you a better ending… and allow you to see behind the mask!

Overall, Metroid Prime is game that is NOT TO BE MISSED! While it is easy to forget about the game in this day and age, Metroid Prime still holds up extremely well; even though the graphics are not high definition, the attention to detail shines through, as does the impeccable level design, the intricate world, the fantastic enemies, the awesome bosses (the end boss is one of my favorites of ALL time), the great music, the cool weapons, the interesting story and, most of all, the incredibly fun gameplay.

Metroid Prime is packed to the gills with secrets as well, and you’ll be hard pressed to find each and every Missile Pack, Energy Tank, Missile Combo, et al on your first play through. Much less Scan everything and unlock all of the Art Galleries. So Metroid Prime gives you plenty of replay value.

There is a reason why Metroid Prime recieved the coveted Platinum Award from EGM, garnering a PERFECT score of three 10’s… Putting the game right up there with Halo: Combat Evolved, Super Mario 64, the Grand Theft Auto series and the Zelda series as a game that set precedants and stamped out new territory; while delivering proof that Nintendo could still hang with the best of them. Only masterpieces recieve scores so high.

And Metroid Prime is, without a doubt, one of the greatest games of all time. Play it!

Note:
The easiest way to get your hands on Metroid Prime is for the Wii via Metroid Prime Trilogy. The Trilogy version however has a few alterations that detract from the overall experience (like the cutting of the intro) while also significantly changing the gameplay by allowing you to aim instantly anywhere on the screen by simply pointing your Wii Remote where you want to shoot.

This also allows you to walk while shooting… While some people will always prefer the GameCube version and consider it superior, if you never played the GameCube version you will not notice these differences.

In which case I’d tell you to not hesitate in picking up Metroid Prime Trilogy for Wii and giving the game a go. Just like with Zelda: Twilight Princess (which also has a GameCube and Wii Version, the latter with motion controls), it will really come down to personal preference and whether playing the game in its original incarnation or in an “updated” form is more important to you. But that intro…. You gotta have the intro!

Either way, you really can’t go wrong, as the core game remains the same on both the GameCube and Wii platforms, and it’s greatness shines through however you choose to play it.

Pros: Impeccable design.
Cons: None.
The Bottom Line: A masterpiece not to be missed.

More Videogame Reviews:
5. Turok: Dinosaur Hunter (N64) [Posted: January 31 2013]
4. Resident Evil: Code Veronica Review (Dreamcast) [Posted: October 5 2012]
3. Resident Evil 3: Nemesis (PS1, GameCube) [Posted: September 18th 2012]
2. Resident Evil 2 (GameCube) [Posted: September 3rd 2012]
1. Resident Evil Remake (GameCube) [Posted: August 14 2012]

Music Album Reviews
9. Between Here & Lost By Love And Death (helmed by Brian “Head” Welch Former Korn Lead Guitarist) [Posted: January 25 2013]
8. I AM By Becoming the Archetype (Posted: September 14th 2012)
7. Find Your Worth Come Home By To Speak of Wolves (Posted: May 25, 2012)
6. Celestial Progression (Remix Album) By Becoming the Archetype (Posted: May 21, 2012)
5 Return to Life By War of Ages (Posted: April 28, 2012)
4. Thousand Foot Krutch – The End Is Where We Begin (Posted: April 20, 2012)
3. KJ-52 – Dangerous (Posted: April 16, 2012)
2. Manafest – Fighter (Posted: April 15, 2012)
1. Demon Hunter – True Defiance (Posted: April 10, 2012)

Gilmore Girls Reviews
4. Gilmore Girls Season One Episode 4 – The Deer Hunters
3. Gilmore Girls Season One Episode 3 – Kill Me Now
2. Gilmore Girls Season One Episode 2 – The Lorelais’ First Day At Chilton Review
1. Gilmore Girls Season One Episode 1 – Pilot Review

Movie Reviews
3. The Amazing Spider-Man [Posted: December 1 2012]
2. Prometheus (Ridley Scott’s Alien Prequel) [Posted On: November 25 2012]
1. Warhorse (By Steven Spielberg) [Posted On: November 11 2012]

LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 6
* ListenToMePlay Resident Evil 0 Part 5
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Super Metroid Podcast Part 2
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

 
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Posted by on February 15, 2013 in Artwork, Reviews, Videogames, Wallpaper

 

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Retro Review Metroid Prime For GameCube (Also On Wii) [Viewpoint #1]

Metroid Prime GameCube Cover And Back of Box Artwork USA

The epic box art cover and backcover for Metroid Prime on GameCube.

Read my entire Metroid Prime For GameCube VGB review here.

 
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Posted by on February 7, 2013 in Reviews, Videogames

 

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WiiU Gets Game Boy Advance Virtual Console Games (GameCube Games A No-Show). Spring and Summer System Updates Bring New MiiVerse And Off-TV Play Features

WiiU Virtual Console Game Boy Advance Games Announced. Coming Soon

GBA games are officially coming to WiiU Virtual Console!

Game Boy Advance Virtual Console games are coming to WiiU Virtual Console! You heard that right, the portable GBA to the Wii U console!

You can view these announcements and the rest of what was announced in this WiiU Nintendo Direct video (skip to 8:07).

This is an unusual move by Nintendo because typically you’d expect to see Game Boy Advance games available on the 3DS… another portable, NOT on a console system. Perhaps Nintendo choose to bring them to Wii U instead of 3DS due to the fact that 3DS early adopters who bought the system before the price drop got 10 free NES games as well as 10 free GBA games.

Nintendo promised that the GBA games given as part of the 3DS Ambassador program were from a system, the GBA, that would not be getting a public release, and thus the games were truly exclusives and a strong reward for people who bought the 3DS early. By bringing GBA to WiiU instead, Nintendo has kept that promise. Which is quite surprising when you think about it. I hope they will come to their senses and re-release GBA games on 3DS as well sometime soon. GBA games are fantastic and the largest possible audience should get to enjoy them, and they make a lot of sense as 3DS titles.

Game Boy Advance Virtual Console titles will be released on the WiiU alongside NES and SNES games, to start, this Spring. Sadly GameCube Virtual Console games, which are expected to come to the WiiU Virtual Console eventually, were not announced for WiiU VC. Hopefully they’ll get announced sometimes this year…

Two WiiU System Updates are also scheduled, one for Spring and one for Summer, each of which will bring updates to the WiiU including faster system menu switching, improved load times and the ability to play Virtual Consoles games on the GamePad; along with the WiiU Virtual Console Spring launch library.

The MiiVerse will also get updates in Spring and then Summer. Updates include new features like a browser-based mobile interface to check MiiVerse from a mobile phone, user-created Community Discussion Threads, and an improved filtering system for MiiVerse messages.

WiiU Virtual Console Prices NES SNES Games

Prices for SNES and NES games on WiiU Virtual Console.

WiiU Virtual Consoles games will also have a few improvements over games from the original Wii Virtual Console, and thus they will be getting re-released (much to the dismay of many who hoped they wouldn’t have to re-buy old Virtual Console titles or wait for Nintendo to re-release games that they already released for the Wii).

These WiiU Virtual Console games will include new features like MiiVerse compatibility (so people can leave messages for retro games, including tips, hints, secrets, comments and art. Which IS a very cool feature) and the ability to play the game’s on the WiiU GamePad even if the TV is in use (a feature known as “Off-TV Play”). Thankfully, if you previously owned a WiiU Virtual Console game for regular Wii, you will be able to upgrade to the improved WiiU version at a cost of $1 dollar (for NES games) or $1.50 (for SNES games). I assume you only get the cheaper price if you have transferred your Wii Virtual Console collection to the WiiU, where the system will detect it. I could be wrong though. If you don’t already own the games, you will have to pay full price. The pricing will be the same as on the regular Wii.

WiiU Virtual Console Famicon 30th Anniversary Trial Campaign Banner Artwork

Famicon’s 30th anniversary brings 30 cent retro games available for 30 days.

Since the WiiU Virtual Console proper won’t release until Spring, Nintendo has announced a trial-run campaign to celebrate the 30th anniversary of the Japanese Famicon (the Japanese version of the NES). To celebrate, Nintendo will be re-releasing one special Nintendo classic WiiU Virtual Console game a month, that you can purchase for only 30 cents! These games will be compatible with MiiVerse and Off-TV Play. They will cost the normal amount once the campaign ends after 30 days for each title. At which point if you own the Wii version you can buy the game at the reduced price of $1.00 or $1.50, or you will have to pay the full price of $5-6 or $8-9 dollars if you don’t yet own the game in any form.

The first Trial Game is Balloon Fight, a classic that Nintendo President Satoru Iwata was a developer on. Iwata says he hopes players will have fun trying to top the high score of other players and their friends and share their experiences with the game via MiiVerse social networking.

WiiU Virtual Console Super Metroid, F-Zero, Kirby's Adventure, Punch-Out Game Schedule Trial Campaing for Famicon 30th Anniversary

These classic titles will be released before the official launch of WiiU VC.

Here is the schedule of additional games for the 30th Anniversary of the Famicon Campaign:

January 2013: Balloon Fight
February 2013: F-Zero
March 2013: Punch Out
April 2013: Kirby’s Adventure
May 2013: Super Metroid
June 2013: Yoshi
July 2013: Donkey Kong

I think Nintendo is making a mistake by re-releasing games like F-Zero and Super Metroid that they already released for original Wii, even with the added MiiVerse and Off-TV Support. Although these new features are welcome, they should simply work on upgrading EVERY previously released Virtual Console game to include these new features, and then continue to BUILD on the Virtual Console library.

Now that they will be re-releasing games they’ve already released for regular Wii Virtual Console, Nintendo fans and retro fans have less incentive to excitedly anticipate new releases for Virtual Console, since they now know that they’ll have to wait in frustration as Nintendo continues to re-release games they already own or games that were previously released last generation…. Instead of building a HUGE library of amazing classics, this is like taking two steps back and one-step forward…. Very disappointing. Having said that, it is still cool to see MiiVerse integration with classic retro games.

But until Nintendo comes to their senses and makes games like F-Zero compatible with online play, and adds leaderboards and Achievements (which would really make people want to buy these retro games AGAIN) then I think Nintendo will be losing business and not attracting any new players… Had these games included online play or Achievements to unlock, I would gladly fork over $5-10 to rebuy them even if I owned them on Wii Virtual Console. But without features like those, I don’t know that the price is justified. It certainly doesn’t get me super excited, if anything it leaves me disappointed. And gives me even less faith that the games fans really want, like Mother I, EarthBound and Mother III, will never get a proper re-release… or if they do we will be left waiting for YEARS AGAIN! *sigh*

 
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Posted by on January 27, 2013 in News, Video of the Day, Videogame News, Videos

 

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ListenToMePlay Resident Evil Zero Podcast Part 6. Factories, Treatment Plants, Marcus, Leech Monsters, Magnum Guns And Classic Locations In Modern Form

Rebecca Billy Cohen Cosplay Resident Evil Zero RE0

Cosplayers dressing as Rebecca Chambers and Billy Cohen from RE0!

ListenToMePlay Resident Evil 0 Part 6! We finish the latter half of the game and get close to completing disc 2!

Hear the ListenToMePlay Resident Evil 0 Podcast Part 6

In part 6 we make tons of progress and finish the entire second half of the game and most of disc two!

We see a ton of new areas, fight an all-new enemy, face-off against a classic boss, meet up with Enrico (the guy who is assassinated in Resident Evil 1), explore several all-new environments, including a couple that fans of Resident Evil 2 will be proud of, save Billy, solve puzzles, play with leeches, discover the truth about Marcus and more!

Make sure to tune in tomorrow for the conclusion of Resident Evil 0 in the final podcast episode!

Enjoy!

Resident Evil 0 Cosplay Cute Rebecca Chambers Girl

A cute girl cosplaying as Rebecca Chambers doing her photograph pose from RE2!

Also give these a look! My Resident Evil Remake review, Resident Evil 2 Review and Resident Evil 3 Review and Resident Evil: Code Veronica Dreamcast Review!

Previous LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

 
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Posted by on November 17, 2012 in Features, ListenToMePlayGames

 

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