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Game Boy Metroid II Review (Viewpoint #2) – Into the Depths of the Metroid Homeworld SR388

Metroid II Game Boy Title Screenshot

The awesome title screen from Metroid II: Return of Samus for Game Boy!

My Metroid II review dives into this amazing classic released for the Game Boy way back in November of 1991 (hitting America before Japan, where it debuted on January of 1992 in the Land of the Rising Sun) and is a direct-sequel to the original Metroid, released to great critical acclaim on the 8-bit Nintendo Entertainment System in 1987 (North America. It hit Japan in 1986). This review was originally posted on Epinions, and is my second review of this title, check out my other Metroid 2: Return of Samus review from 2006 and compare it to this review from 2012.

“Metroid II: Return of Samus” is arguably the most obscure Metroid game and is most definitely the least played game in the core series. As it is a Game Boy game, many gamers never got around to playing it once the follow-ups to the Game Boy system were released (Game Boy Advance, DS, 3DS), due to the fact that few gamers still play on the old, inferior hardware. The Game Boy Advance SP and Game Boy Micro were the last systems to play original Game Boy games, with the DS system line cutting out the ability to play games released for the regular Game Boy entirely.

While you could still play Game Boy games on your TV via an old Super Nintendo if you owned a Super Game Boy accessory (released in 1994), or on the GameCube via the Game Boy Player accessory (released in 2003), few people owned these accessories or still played games released for old hardware; making it less likely that they have played Metroid II.

Thankfully, this was remedied recently in an official way thanks to the 3DS eShop, where Metroid II has been re-released by Nintendo in it’s original Game Boy form (with an additional stereoscopic 3D digital manual included) on the 3DS Game Boy Virtual Console for a paltry $4 ($3.99) bucks!

This should go a long way toward ensuring that many people who missed out on the franchises second entry will finally get to play this Game Boy masterpiece. It also makes it easy for those modern gamers or players who are too young to remember the original Game Boy, to quickly, easily and painlessly digitally purchase Metroid II legally and get to eradicating Metroid’s!

Of course, Metroid II has long-been one of the most illegally downloaded Game Boy titles; where downloading the ROM for the game and playing it on a Game Boy emulator on your PC has been the easiest way to play the game in the modern age (the vast majority of youtube walkthroughs of the game were recorded this way).

So it’s great to see Nintendo finally wising up and releasing an official re-release of this fantastic game (via the 3DS online store) for the masses.

Metroid II takes place directly after the first Metroid game. Where, following the defeat of the Space Pirate leader ‘Mother Brain’, Samus heads to the homeworld of the Metroid species themselves, the planet SR388. To wipe them out once and for all!

This planet manifests itself as a never-ending series of caverns and tunnels, played from a strictly side-scrolling 2D viewpoint, where Samus is on a mission to eliminate each and every Metroid from the face of the planet… Literally one-by-one!

Here is the official story for Metroid II, taken from the instruction booklet for the original Game Boy version from 1991.

In the year 2000 of the history of the cosmos, representatives of many different planets in the galaxy established a congress called the Galactic Federation. A successful exchange of cultures and civilization resulted, and thousands of interstellar spaceships ferried back and forth between planets. When space pirates appeared to attack the spaceships, the Federation Bureau created the Galactic Federation Police.

There are many unknown planets throughout the galaxy. Many of these are causes of concern to the Galactic Federation. To take care of this, they employ Space Hunters, the greatest of which is Samus Aran.

Samus’ greatest achievement has been the destruction of the pirates’ Metroid plans on the planet Zebes. In the year 20X5 of the cosmos, an unknown lifeform was discovered on planet SR388 by a Galactic Federation deep-space research ship. The research crew took a sample of the creature and placed it into a suspended animation statis capsule and dubbed the lifeform “Metroid”. On their way back to their home base, the research ship was attacked by pirates who stole the stasis capsule containing the lifeform!

The Metroid in suspended animation could easily be brought back to life, and exposure to beta rays was all that was needed to cause it to multiply. The highly dangerous creature will cling to any other creature and suck away its victim’s energy.

Samus, by order of the Galactic Federal Police, successfully and singlehandedly penetrated the Space PIrates’ natural fortress on the planet Zebes. After a series of intense battles, Samus destroyed all of the Metroids she encountered. Her destruction of the reactivated Mother Brain at the center of the fortress crushed the pirates’ evil plans.

After serious consideration of how terrible and destructive the Metroid lifeform was, the Galactic Federation sent another research ship to SR388. This trip was to make sure there were no more Metroids left on the planet.

After a short time the Federation recieved an emergency notice from the research base. They had lost contact , and the research ship was missing. The base had already sent a search and rescue party, but after their initial contact, the rescue ship was not heard from again.

A special combat group was assembled consisting of armed soldiers from the Federation Police and was immediatly dispatched to SR388. After transmitting their primary landing data, they also were never heard from!
Rumors spread fast, and again, the whole galaxy was seized with the fear of Metroids.

With this limited information, the Federation was positive that a Metroid must still be surviving, hiding deep in the planet underground. Even one living Metroid could easily wipe out an entire planetary civilization! So, the Galactic Federation called its members to an urgent conference to find a way to overcome this menace. They quickly came to one conclusion, which was unanimous and simple…. Give Samus Aran the order to exterminate the Metroids!

The underworld of the planet SR388 is a complicated structure of multi-layered domes and spaces. Some of these contain the ancient ruins of some unknown civilization. These are home to many lifeforms living on the planet. Samus, charged with her mission from the Galactic Federation, hurried to the planet SR388.

Samus’ confrontation with the Metroids has started again! You must help Samus save the galaxy from the Metroids!”

Metroid II starts off with Samus landing at the site of the planet SR388 from her ship. Thanks to her adventures in the first game, she comes equipped with the Morph Ball ability, which allows her to curl into a perfect metallic sphere, from which point she can lay Bombs to blow up holes in walls, floors, or ceilings and enter small gaps (once you find the Morph Ball, the first Power-Up you obtain). She can also blast Metroids with her arm canon using a basic Beam shot.

Metroid II features controls that are identical to that of the original Metroid. The B Button shoots Samus’ arm cannon, while the A Button jumps. Holding right or left allows her to navigate the game’s environments by running in that direction, and pressing B while holding Left or Right on the Directional Pad makes Samus flip. Not holding it will have her leap straight into the air. Whether leaping straight up or flipping, you can press the B Button to shoot enemies. The Select Button switches to your Missiles while Start pauses the game, also allowing you view how many Metroids you still have to kill in the area you are in (shown on the bottom right of the screen when paused).

The screen display when playing shows your energy units on the bottom left (and Energy Tanks, worth an additional 99 units of energy, designated as boxes once you collect one), your supply of available Missiles in the middle (collect a Missile Pack to increase your max Missile capacity by 5) and your “Metroid Detector” in the bottom right, which showcases how many total Metroids are still left to kill and reach the end of the game (pause, as mentioned above, to see how many Metroids you missed in the area you’re in). There is no mapscreen in Metroid II… which would’ve been a HUGE help, but that innovation wouldn’t come until Super Metroid, released for the Super NES three years after Metroid II in 1994. You’re on your own figuring out the layout of the world this time!

Right off the bat, you will notice some huge changes from the original Metroid (assuming you’ve played through that adventure). While Metroid II lacks color since it was on the monochrome, black and white Game Boy, the graphics are nevertheless much improved over it’s predecessor. Samus appears large and bold on the screen, and you can make out individual sections of her body and armor suit.

Whereas in the original Metroid you couldn’t exactly tell that she was shooting an arm cannon (I originally thought it was its “nose” when I was a child), in this game there is no doubt. Additionally, Samus has gained two new abilities.

First off, you can now crouch by pressing down on the D-Pad. Pressing Down again makes you even smaller as you roll into Samus’ Morth Ball. Additionally, you can now shoot directly downward by jumping into the air and pressing down then firing with B (also being able to shoot right, left or up, naturally).

Although these changes seem slight, they, along with the “zoomed” in viewpoing and much larger figure of Samus, combine to create a HUGE difference in feel from the original Metroid; and help to truly set this game apart and give it a gameplay of its own.

And although crouching and shooting down seems like it wouldn’t much change the gameplay, you’d be surprised; because the original Metroid completely lacked these abilities; and having them in Metroid II makes the gameplay feel much more natural and user-friendly. It is now much easier to hit enemies who are crawling on a wall directly in front of you, whereas before you couldn’t hit them if they went below Samus arm cannon (usually causing you to roll into a ball and bomb to take them out instead).

And having the ability to shoot below you opens up a number of possiblities, such as enemies that can only be killed by hitting their tops (requiring you to leap over them and shoot downward) or sand that you can shoot through and make a path in any direction… which would’ve been impossible in the original Metroid if you couldn’t shoot down. To give just two examples.

Two other big features were introduced in Metroid II, to speak nothing of the actual gameplay. These included the obliteration of the convoluted Password system from the original NES Metroid (a system that was almost impossible to write down back in the pen and paper days, because of the complicated mix of lowercase & capital letters, mixed with numbers, mixed with crazy symbols. It was a child’s nightmare. I know. I remember trying and failing!).

The Password system has been replaced with a much friendlier Save Slot system. There are three Save Files (even in the digital 3DS eShop version) which you can switch between on the Title Screen by pressing Right or Left (Start 1, Start 2, Start 3). Saving your game was now possible, and you can do so by pressing the Start Button on a Save Point totempole, of which there are many scattered about SR388, and well positioned before you enter a new major area or face a major enemy.

The next major feature which was first introduced in Metroid II, and sorely lacking from the original Metroid (to the point of being a potential game-breaker for newbies to the series, who found Metroid 1 too hard thanks to this), is the addition of Energy Refill and Missile (ammo) Refill stations scattered throughout different sections of the Planet SR388. By touching one of these Refill stations, your Energy or your Missile Ammo will be completely replenished in an instant!

Furthermore, these Refill Stations (one of which is located inside your ship. Use the Morph Ball to go to the extreme left or right to find them) can be used an unlimited number of times, so taking note to their locations will exponentially help you in your quest; allowing you to refill whenever you get low on either health or Missiles.

This is a huge change because, as stated above, one of the biggest impediments to enjoying the original Metroid, and being able to complete it, was the fact that it was so very difficult to refill on energy once you had fallen too low. The only real way to do so was to collect an Energy Tank (which not only refills you all the way, but gave you an additional 99 units of energy) and purposefully leaving one Energy Tank uncollected, so you could collect it near the end of the game and recharge.

That’s because collecting energy pellets from fallen foes in Metroid 1 didn’t refill your energy to a great degree, and getting hit would take more away than the pellet gave you back. So to refill your energy, players would stand beside holes where flying enemies constantly emerge, blasting each one and collecting the energy they left behind. But ONE mistake, where you accidentally got hit instead of killing the enemy, would set you way back!

This made it extremely tough to finish the game, and made it that much more frustrating for new players. So having Refill Stations PLUS the ability to save in Metroid II is a huge relief considering the original; and each subsequent Metroid game followed up by offering Save and Recharge Stations (sometimes offered all in the same device, so a Save Station also recharged your Missiles and Health).

With all that out of the way, how does the game actually play, you ask?

Metroid II is like the bastard child of the Metroid series that feels somewhere in between the original Metroid and Super Metroid…. because, you know, IT IS. But still, I mean this game REALLY feels like it!

That’s because of how the game is structured differently than any previous game in the series (hunting each and every Metroid is you’re goal here) and due to the fact that the game makes major improvements over the original. In terms of nice, large graphics and cool new basic abilities and advanced Power-Ups and Weapons.

At the same time however, Metroid II takes a huge step back in the graphic and sound department due to the tiny underpowered Game Boy system, which did not feature enough power to match the NES (and thus the original Metroid).

This means that the game features incredibly sucky music, albeit with a very cool opening theme (that takes a while to get going, but just sit and listen before you play and you’re in for a treat) and a pretty great main them called the “Tunnel Theme”, which is basically you’re overworld music.

But outside of those two tracks, the music in Metroid II is EXTREMELY lacking and cannot even begin to hold a candle to the eerie and awesome music of the original Metroid. MUCH LESS the music of Super Metroid, which, as you’d expect from the superior hardware, blows this game to smithereens and leaves it dead and buried in every respect.

Not only is the music lacking… what little music there is takes a backseat, so in many ways the further you get, the less there even really is music; but the game’s graphics take a big hit thanks to the black and white color pallete and the underpowered graphical capabilities of the Game Boy.

This means that the environments are less distinctive and less diverse than in the original Metroid (step back), and are also much, much more repetitive (two steps back). Adding insult to injury, the environments in Metroid II are so repetitive and the lack of color is so obvious and uniform, that it makes it arguably even harder to tell where you are in Metroid II than in the original (three steps back. :/ OUCH). Now, that third one was an issue with the original Metroid 1 as well, but Metroid II isn’t an improvement in any way, shape, or form.

What makes Metroid II really interesting though is how the game is structured. As mentioned several times, your goal in Metroid II is to literally ELIMINATE each and every Metroid from the face of the planet.

Driving that point home is how you navigate your way around the world. The game world is a series of branching paths made almost entirely out of large caverns, skinny tunnels and cave-like environments; with a focus on areas that are multiple levels tall or with multiple entrances/exits/paths (which is what makes the game confusing in later portions).

Additionally, two unique Power-Ups that you earn in Metroid II (very cool and now iconic Metroid abilities, which made their debut in this game) open up your ability to freely navigate in ways you couldn’t even dream of in the original Metroid. These abilities put the space above you (which is previously inaccessible) and even the roof of areas into play in Metroid II. And this allows for more interesting level design that is utilized to great effect.

The uniquness of how the game is structured though really hits home in how you proceed. Progress in Metroid II is made by delving deeper and deeper into the underground depths of Planet SR388. However your ability to progress is obstructed by lethal acid that will kill you in seconds and keeps you from going ever-lower into the planet . . . Until you wipe out each Metroid in the given area you are currently exploring (press Start to pause the game and check the lower-right corner of the screen to see how many Metroids are left in your current area. You must kill them to proceed further than your current area).

Killing all of the Metroid’s in an area will cause an earthquake to occur, this earthquake will then lower the acid, allowing you to proceed ever deeper into the bowels of this alien world.

Speaking of aliens (or is it… Aliens?), Metroid II is unique amongst the Metroid series in another very distinctive (and totally awesome) way… Metroid II is the only classic Metroid game that features every evolutionary phase of the Metroid creature! As you progress further in the game, you will face off against new species that are different phases of the Metroid lifeform!

And, as you’d expect, they get deadlier and deadlier (and less Metroid jellyfish-like-looking, I must confess) the further you get. And harder to kill. Until you reach the end and face-off against one of the greatest end-bosses in 8-bit Game Boy history! And while it can’t hold a candle to the totally epic conclusion of this game’s sequel (Super Metroid), it does one HELL of a job of holding its own.

These two aspects alone (different, and unique, phases of Metroids, and the end-boss) make Metroid II worth checking out for every Metroid fan, and possibly worth checking out even for none fans. These two aspects, as well as the third which I’ll discuss in a bit, truly makeup for the lackluster showing in the graphic and music departments discussed earlier.

The introduction of different phases of Metroid is also really cool. When you first start the game you will come across empty Metroid “shells”, and face off against several Metroid’s in their original form. But you will also soon encounter a Metroid mid-metamorphosis, and they will literally start evolving before your eyes! These Metroids, like all Metroids, can only be taken out by shooting them with Missiles. Freezing them also helps greatly.

As mentioned, these Metroids get tougher and tougher and evolve further as you progress in the game. For reasons I can’t quite grasp, these different evolutionary phases of Metroid have never again been featured in a Metroid game (sadly), so they remain entirely unique to Metroid II and really set it apart from previous games.

It’s also interesting to think about how, when you think about it, Metroid II is actually more focused on the “Metroid” creature itself, than any other “Metroid” game in the series. Given how the premise of the entire title is hunting all the Metroids down! And given that it is actually set on the Metroid homeworld of SR388 (likely inspired by Ridley Scott’s Aliens film).

Here is a list of all the different phases of Metroid that you’ll encounter in Metroid II!

*SPOILER ALERT*
Infant, Mature, Alpha, Gamma, Zeta, Omega, Queen

*END SPOILER*

What also puts Metroid II over the top and helps it achieve “Game Boy Masterpiece” status is the introduction of some of the most iconic abilities, weapons and Power-Ups that the Metroid series had yet seen. Believe it or not, many of them did not get their debut in Super Metroid, but rather in Metroid II. Which only makes this game more appealing.

And now I’ll actually talk about the new Weapons and Abilities introduced in Metroid II via then-new Power-Ups, so if you don’t want to know what they are because you haven’t played Metroid II yet, then you’ll want to skip to the end of the spoiler mark.

As you are exploring the mean tunnels of SR388, you’ll come across the iconic crouched Chozo Statues, relics of an ancient race (those that built Samus’ Power Suit and Advanced Weapons) that hold the key to defeating the evil Metroids.

These bird-like statues look arguably even cooler here than they did in the original game (although mostly the same), and will reward you with a new Power-Up by shooting the orb the Chozo Statue holds in its cupped hands.

You’ll find these Chozo Statues (interestingly called “Artifactor Statues” in the 1991 instruction book) guarded by metallic bubble doors, that can only be opened by shooting them with 5 Missiles.

*SPOILER ALERT*

Metroid II really features some of the coolest “new additions” to the Metroid series, and they appeared in their debut in perfect form, adding new abilities that really expanded the gameplay of Metroid by allowing you to access every open space available, allowing for new ways of designing the game’s world.

The biggest new addition is known as the Spider-Ball. The Spider-Ball allows you to coat your Morph Ball in a sticky substance, and subsequently climb directly UP any surface! Do this by pressing Down when in Morph Ball form to activate the Spide-Ball, you can then exit by pressing A to turn the Spider-Ball off and go back to your normal Ball at any time. And the Spider-Ball is semi-automatic, meaning you can turn it off, fall off the wall a bit, then turn it back on to regrip a wall. It’s really cool!

While you may think that being able to crawl up any wall is what really opens the game up, what actually really makes the game feel open is the fact that the Spider-Ball allows you to crawl up ANY surface, that includes the CEILING! Yup that’s right, the roofs of rooms are now completely in play!

Sadly, the game doesn’t really take advantage of this as much as you’d think… Although there are a couple Items that are hidden on the ceiling, but sadly too few of them.

Typically exploring the roof and bombing it will simply lead you to Refill Stations; which is a bit disappointing, but hey it’s functional! Being able to refill your Energy or Missiles always comes in handy. But I would’ve liked to see more real use of the now open ceilings.

Speaking of Bombing, one area that greatly separates Metroid II is in the area of endlessly bombing walls, ceilings and floors for secrets. That has been removed in Metroid II, instead you will only bomb obstructions along obvious paths that block you from proceeding. There are precious few areas where Bombing leads to a secret (almost all on the roof), so don’t even waste your time endlessly Bombing walls, floors and ceilings, as you won’t find anything.

The other really cool new ability introduced in Metroid II essentially makes the Spider-Ball obsolete in some ways, and that is the debut of the Space Jump Power-Up!

Contrary to popular belief (vis-a-vis Super Metroid), the Screw Attack actually came FIRST, being introduced in the original Metroid. Whereas the Space Jump came second, being introduced here in Metroid II.

In Super Metroid you find the Space Jump first, and then the Screw Attack, causing many people who hadn’t played the previous games (or only played part of them; or didn’t remember correctly) to assume that the Space Jump preceeded the Screw Attack.

I’m I talking gibberish right now? Let me explain. The Screw Attack ability is a really awesome move, which allows you to destroy any enemy by simply jumping into them. This ability, as mentioned, made it’s debut in the original Metroid, but it was very easy to miss, hard to locate if you didn’t know where it was, and entirely possible to beat the game without ever finding it (as was common back in the 8-bit days, before the invention of youtube and rampant, easily available tips and strategies from multiple sources).

The Space Jump meanwhile, debuting in Metroid II, is an ability that lets you continuously flip through the air an unlimited number of times! You are basically jumping in the air, and once you have the Screw Attack and the Space Jump together, you become this nearly unstoppable killing machine that splatters enemies with one flip (no matter how tough they are!) and is completely unrestrained in terms of your mobility, being able to now easily go wherever the hell you want, even to the tops of rooms!

And these two abilities really help the developers make the levels more open, bringing into play huge vertical environments and sections of wall that you can only access using the Spider-Ball or the Space Jump.

Other Power-Ups featured in Metroid II include all-new Beam Weapons, such as the Spazer, a wide tri-beam shot, the Plasma Beam, a super-powerful single-shot, the Spring Ball, giving you the ability to hop/jump even in Morph Ball form, and the Ice Beam, which allows you to freeze enemies and use them as platforms. Note that the Ice Beam is REQUIRED to beat the game and you can only hold one Beam weapon at a time. So be sure you collect the Ice Beam again before heading towards the end of the game

This game also was the first Metroid title to introduce a completely new Power Suit design for Samus; upon finding the Varia Suit Power-Up. In the original Metroid, the Varia Suit could be found and it would exponentially increase your toughness, allowing you to take more hits from enemies without losing as much health. It toughened up your ability to absorb damage from environmental hazards like acid and lava, as well.

In Metroid II, the Varia Suit works exactly the same, however once you collect it, it PHYSICALLY changes the look of your Power Suit. Whereas in the original Metroid your Power-Suit turned pink upon collecting the Varia, in Metroid II Nintendo had to come up with a different way to show the effects of the Varia Suit Power-Up, since Metroid II was on the black-and-white Game Boy.

It was because of this hardware limitation and lack of color, that they came up with the idea of physically changing Samus’ Power Suit upon collecting the Varia, so the player could tell something big had happened. Since finding the Varia increases your armor, they came up with the idea of physically improving her armor suit!

Thus, collecting the Varia Suit in Metroid II completely changes the look of Samus Power-Suit, going from a smooth and skinny suit, to a football-style large shoulder-pads look where the armor makes her frame MUCH larger. She looks much tougher looking with the Varia, and this is the iconic look that is featured on the box art for Metroid II, and would carry on into every future game in the Metroid series.

Yup, once again Metroid II set the precedent for the rest of the series!

*END SPOILER*

All in all, Metroid II is a fantastic entry in the Metroid saga and is a masterpiece of design on the underpowered Game Boy platform. The game can’t compete with other entries in the series, and is easily the weakest entry in the series…

However you could argue that its only because the other Metroid games have all been so great and of such a high-pedigree and quality; that Metroid II falling short in a few areas (music and graphics) ensures that it misses the mark when compared to the other games. And sadly a lot of it doesn’t have anything to do with the game design itself, but rather is a trait inherent in the weak technology limitations of the original Game Boy platform itself.

In that respect, Metroid II is actually quite an amazing game, considering how great the game is DESPITE its shortcomings.

Even though the graphics don’t wow, its easy to get lost, and environments often look too similar or exactly the same, making it repetitive and the levels redundant; Metroid II is still a fun and interesting game that is definitely worth checking out.

In particular, the end boss and the way you must hunt down the Metroids, causing the acid to lower allowing you to head into the bowels of the planet, just makes the game drip with a cool premise that is enough to carry the game to the finish line.

It helps that the game is relatively short, and can be beaten in only a couple of hours. My most recent playthrough, having not played the game in a decade, took me five hours. But it took longer than normal because I spent so much time Bombing every wall and floor (which is why I advised against doing that, above), it shouldn’t take most people very long to beat it.

And once you face off against that final boss and the credits roll, you’ll be hard pressed to not be pretty satisfied with what Nintendo and Metroid creator Gunpei Yokoi were able to pull off on the little portable that could. Gunpei Yokoi by the way was also the creator and designer of the Game Boy system itself, as well as the D-Pad found on nearly every game system controller (RIP, he died in a car accident in 2001).

And like all of the other Metroid games in the series, beating Metroid II in under 3 hours will net you the best ending… where you can check out some skin!

Also like the other titles, Metroid II is a really fun game to challenge yourself with a speed run, attempting to beat it as quick as possible; as well as try to see if you can earn 100% of the Items Collected.

There is a total of 22 Missile Packs (equalling 250 Missiles) hidden throughout Planet SR388, as well as a total of five energy tanks and 11 Power-Ups to find! Good luck!

Hopefully Metroid II is in Nintendo’s crosshairs as a game to be completely remade sometime soon, much like Nintendo remade the original Metroid with Metroid: Zero Mission for the Game Boy Advance.

Metroid II is a great game with a fantastic premise, cool power-ups and an amazing end boss; and is as deserving as any other Nintendo title of getting the remake treatment! A remake of Metroid II would be flat out AWESOME and I think it’s a prime suspect that Nintendo should really consider rebuilding from the ground up.

Doing so would also elminate the repetitive nature (since they’d rebuild the graphics and the look from scratch), while keeping the basic layout of SR388, and that would fix what is essentially this game’s biggest problems. And of course, not only would the graphics look fantastic, but the music would get an overhaul.

With all of that, I have no doubt that Metroid II would be a top-notch, AAA, must-play title. Hopefully they’ll remake it as a 3D Classic for the Nintendo 3DS eShop! :D

Pros: 8-bit Game Boy Masterpiece, Awesome Unique Premise, Origin of Iconic Power-Ups, Incredible End Boss
Cons: Seriously Outdated, Weak Graphics & Music, Repetitive Environments, Easy to Get Lost, No Map
The Bottom Line: One of the best Game Boy games EVER. Also weakest Metroid ever.

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* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

 
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Posted by on February 13, 2013 in Reviews, Screenshots, Videogames

 

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Photo of the Day – Empty Tomb of Jesus (Wallpaper)

Empty Tomb of Jesus Wallpaper

Is this was Jesus tomb looked like?

Empty tomb of Jesus wallpaper shows what Jesus tomb probably looked like. This type of thing really gets you thinking. It’s interesting to ponder that Jesus’ resurrection was a real-life event, and that you can actually go visit where He walked. Crazy to think about.

 
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Posted by on February 13, 2013 in Photo Of the Day, Wallpaper

 

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Metal Song of the Day – Immolation (Becoming the Archetype Month. Lyrics Included) From Physics of Fire

Immolation by Becoming the Archetype is track #2 from Becoming the Archetype’s second album, 2007’s The Physics of Fire.

Immolation has one of the greatest intros from Physics of Fire, and I absolutely love it. It’s one of my favorite tracks from the entire album and a definite highlight.

Immolation lyrics by Becoming the Archetype:

Oh the misery of my people
I’ve heard them crying out
Their lamentation
The deafening sound of sorrow
Clothed in anguish
They’ve been enslaved for generations
But now the time has come
I will deliver them
One fire burns within my soul
Consuming all of the doubt in my mind
Infusing my soul with purpose again
Awake from sleep my chosen people
Break the bonds of slavery and step out into new life
Hear the word spoken through flame
A fire that cannot be quenched

Previous Becoming the Archetype Month Songs
February 1st 2013: March of the Dead, Into Oblivion, Epoch Of War, Mountain of Souls, Resonant Frequency of Flesh, Magnetic Sky, Ocean Walker
February 2nd 2013: Artificial Immortality
February 3rd 2013: The Epigone
February 4th 2013: Breathing Light
February 5th 2013: Autopsy
February 6th 2013: Dichotomy + The Great Fall
February 7th 2013: No Fall Too Far
February 8th 2013: The Sky Bearer
February 9th 2013: Necrotizing Fasciitis
February 10th 2013: Path of the Beam
February 11th 2013: Et All Metal Songs of the Day – The Monotolith+Construct&Collapse+Fire Made Flesh+Second Death+Deep Heaven+Eyes of the Storm+Weapon Breaker+Physics of Fire Quadrilogy
February 12th 2013: Immolation

About Becoming the Archetype Month
February 2013 is dedicated to the Christian metal band Becoming the Archetype, arguably my favorite band (Along with Demon Hunter and The Showdown, both signed to Solid State Records) and follows January 2013 which was Demon Hunter Month. February will feature songs from BtA’s entire catalog featured daily throughout the month, one a day. Whether you like metal, believe in God or not, check these songs out as you may be pleasantly surprised and hopefully you will discover some new-to-your-ears music to enjoy. Becoming the Archetype’s sound is extremely heavy, and metalheads will be in Heaven. However all songs are deep with powerful lyrics that will make you think and ponder, as the sound takes you to new spaces between time and existence, Heaven and Hell. Enjoy!

Demon Hunter Month Songs
January 1st 2013: A Broken Upper Hand
January 2nd 2013: God Forsaken
January 3rd 2013: The Wind
January 4th 2013: Ribcage
January 5th 2013: Incision
January 6th 2013: I Have Seen Where It Grows
January 7th 2013: Beheaded
January 8th 2013: Desire the Pain
January 9th 2013: Annihilate the Corrupt
January 10th 2013: Dust & Smoke
January 11th 2013: I Am You
January 12th 2013: Deteriorate
January 13th 2013: We Don’t Care
January 14th 2013: Fiction Kingdom
January 15th 2013: Relentless Intolerance
January 16th 2013: Feel As Though You Could
January 17th 2013: Shallow Water
January 18th 2013: My Throat Is An Open Grave
January 19th 2013: I Play Dead
January 20th 2013: The Tide Began To Rise
January 21st 2013: Thorns
January 22nd 2013: My Heartstrings Come Undone
January 23rd 2013: Carry Me Down
January 24th 2013: Driving Nails
January 25th 2013: I Am A Stone
January 26th 2013: Blood In the Tears
January 27th 2013: Dead Flowers
January 28th 2013: LifeWar
January 29th 2013: Storm the Gates of Hell + Lead Us Home
January 30th 2013: The Flame That Guides Us Home + Not i
January 31st 2013: The Latest & the Last + Grand Finale

Music Album Reviews
9. Between Here & Lost By Love And Death (helmed by Brian “Head” Welch Former Korn Lead Guitarist) [Posted: January 25 2013]
8. I AM By Becoming the Archetype (Posted: September 14th 2012)
7. Find Your Worth Come Home By To Speak of Wolves (Posted: May 25, 2012)
6. Celestial Progression (Remix Album) By Becoming the Archetype (Posted: May 21, 2012)
5 Return to Life By War of Ages (Posted: April 28, 2012)
4. Thousand Foot Krutch – The End Is Where We Begin (Posted: April 20, 2012)
3. KJ-52 – Dangerous (Posted: April 16, 2012)
2. Manafest – Fighter (Posted: April 15, 2012)
1. Demon Hunter – True Defiance (Posted: April 10, 2012)

Videogame Reviews:
5. Turok: Dinosaur Hunter (N64) [Posted: January 31 2013]
4. Resident Evil: Code Veronica Review (Dreamcast) [Posted: October 5 2012]
3. Resident Evil 3: Nemesis (PS1, GameCube) [Posted: September 18th 2012]
2. Resident Evil 2 (GameCube) [Posted: September 3rd 2012]
1. Resident Evil Remake (GameCube) [Posted: August 14 2012]

Gilmore Girls Reviews
4. Gilmore Girls Season One Episode 4 – The Deer Hunters
3. Gilmore Girls Season One Episode 3 – Kill Me Now
2. Gilmore Girls Season One Episode 2 – The Lorelais’ First Day At Chilton Review
1. Gilmore Girls Season One Episode 1 – Pilot Review

LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 6
* ListenToMePlay Resident Evil 0 Part 5
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Super Metroid Podcast Part 2
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

 

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NES Metroid Review (Viewpoint #2) – Oldschool 8bit Platforming Action At Its Best

Metroid Yellow NES Alternate 1992 Box Cover Artwork

The awesome alternate box art for the re-release of NES Metroid in 1992.

NES Metroid is the debut entry that founded Nintendo’s long-running Metroid series starring protagonist Samus Aran. It created a splash when it first made its debut on the Nintendo Entertainment System way back in 1985 and is one of Nintendo’s three-premier franchises that are still going strong today (alongside Mario and Zelda). This review was originally posted at Epinions during February 2012. This is my second review of this game, check out my first Metroid 1 review (Viewpoint #1) written way back in 2006 and compare it to this more recent opinion of the game written six years later.

NES Metroid set many precedents and blew the door wide open for the action adventure genre. Among them it helped popularize the way you power-up your character by collecting new items that increase your ability to explore deeper into the world of Zebes. NES Metroid was also one of the first games to feature a “password-save” feature.

Thankfully, new incarnations of the game such as the Wii Virtual Console version, the 3DS version, the Game Boy Advance version and the unlockable version in Metroid Prime; make things easier for you by automatically saving your game (auto-entering the last password when you boot it up).

NES Metroid is almost entirely open-ended, meaning that there are multiple paths you can take through the game and you can collect the power-ups and items in almost any order you like. This was a revelation way back in the mid-1980s!

Of course, there are also certain paths that are better or more efficient than others; How’s that? NES Metroid is one of the first console games if not THE first to feature multiple endings. These endings reveal more of main character Samus Aran, one of the first heroine’s of gaming, depending on how quickly you beat the game.

“Speed-running”, the act of finishing the game as quick as possible (with the highest, or lowest, rate of items) became a popular activity among players, and still is today, due to the nature of trying to finish the game in the quickest amount of time. Speed-running was further encouraged due to the open-ended nature that NES Metroid brought to the table.

In NES Metroid, you start the game out with only the ability to shoot enemies who are right in front of you or above. You can turn around shoot and jump, as well. You cannot duck however, although you will immediately find the game’s most iconic item, and the one for which the series became most known, the Morph Ball, which essentially allows you to perform a “duck”-style move.

The Morph Ball gives Samus the ability to curl up and roll into a perfect sphere. After a bit of exploring, you’ll pick up the ability to lay Morph Ball Bombs, these allow you to blow up a hole in certain parts of walls, floors or ceilings, allowing you to find hidden paths (almost entirely unmarked) or secret items.

Picking up a Missile Pack, of which many are hidden, gives you the ability to fire Missiles. As you explore the game’s many areas and environments, you’ll come across red (and later pink) doors that block your path. These take a number of Missiles to open and claim the new Power-Ups inside.

NES Metroid is primarily a platformer, so you’ll be hopping from platform to platform, dodging hazardous lava and hazards, taking out ground and air-based enemies, looking for secret passageways, collecting items (Missiles, which give you five additional Missiles and Energy Tanks, which give you 99 units of additional energy) and Power-Ups (completely new abilities like Hi-Jump Boots or the Ice Beam), reaching Elevator Rooms that take you down into new areas, and ultimately searching out two hidden bosses; found within lairs tucked far beneath the game’s major areas; whom you must defeat in order to reach the end boss, located at the very top of the first “blue” area of the game.

In order to reach said boss you must search out the game’s many hidden Power-Ups, which will give you the ability to reach the bosses and defeat them. You also must have enough Energy Tanks to survive the fight, and enough Missiles to be able to blast them away. However not all Power-Ups are required in order to beat the game, and two in particular, which make the game much easier, can be ignored if you’re a master at the game. However if you don’t find them you’ll need to be an expert player to reach the end; as with them Samus gets even more and more powerful and tougher to defeat, even being able to defeat the game’s strongest enemies in a single hit! Finding the two said Power-Ups won’t be easy for first-timers however, as they are very deviously hidden.

In fact, lots of the items and Power-Ups in the game are deviously hidden, and by today’s standards NES Metroid is an extremely tough game. It’s as old-school as they come, and there is absolutely NO handholding. There is no map available (although there is a basic one in the game’s instruction book, which makes the game’s world much easier to navigate if you know the basic layout) and absolutely zero hints as to where to go or where items and Power-Ups are located. You’re completely on your own for this one (… unless you hop on the Internet and hit up youtube or gamefaqs, naturally. :P)

As opposed to say, Metroid: Zero Mission, the Game Boy Advance remake of this game, which tells you exactly where each of the major power-ups are found and exactly how to get them!

What really makes NES Metroid special though and sets it apart is the aesthetics and the extraordinary mood of the game. The entirety of NES Metroid is set to a pitch-black background, which, along with the eerie music, gives the game an otherworldy feel that is almost oppressing. Claustrophobia, and a deep sense of loneliness, pervades and oozes out of every pixelated pore throughout this 8bit Metroid. Additionally, the music, and even the visuals themselves, only get creepier and creepier as you battle your way deeper and deeper into the world of the planet Zebes.

All of this combines to create an incredibly eerie mood that almost gives NES Metroid the feeling of a horror game. This unsettling nature is made worse later on when you encounter crazy looking demon statues and insanely weird levels with walls made of faces, new unknown creatures with which to battle, and the creepiest 8-bit music you’ve ever heard.

Driving the point home are the mysterious Chozo Statues. These ancient “birdmen” relics are located beyond the game’s many locked doors. From a crouching position, these eerie inanimate creatures hold a glowing orb in their cupped hands… shooting that orb open will reveal a new Power-Up. These Chozo are the ancient race which created Samus’ Power Suit and her weapons… and these awesome statues become a hallmark of the series carried on to later games.

Sadly, there is no real story in NES Metroid, outside of the awesome story given in the instruction booklet (and a short but cool one in the intro if you wait a bit), but story generally was not part of the gameplay in NES titles (the Ninja Gaiden games being an obvious exception) so that’s to be expected.

However you’ll enjoy the game more if you do know the story, so here it is for your enjoyment; straight from the NES instruction manual from 1985:

“In the year 2000 of the history of the cosmos, representatives from the many different planets in the galaxy established a congress called the Galactic Federation, and an age of prosperity began. A successful exchange of cultures and civilization resulted, and thousands of interstellar spaceships ferried back and forth between planets. But Space Pirates also appeared to attack the spaceships.

The Federation Bureau created the Galactic Federation Police, but the pirates’ attacks were powerful and it was not easy to catch them in the vastness of space. The Federation Bureau and the Federation Police called together warriors known for their great courage and sent them to do battle with the pirates. These great warriors were called “Space Hunters.” They received large rewards when they captured pirates, and made their living as space bounty hunters.

It is now the year 20X5 of the history of the cosmos, and something terrible has happened. Space Pirates have attacked a deep-space research spaceship and seized a capsule containing an unknown life-form that had just been discovered on Planet SR388. This life-form is in a state of suspended animation, but can be reactivated and will multiply when exposed to beta rays for 24 hours.

It is suspected that the entire civilization of Planet SR388 was destroyed by some unknown person or thing, and there is a strong possibility that the life-form just discovered was the cause of the planet’s destruction. To carelessly let it multiply would be extremely dangerous. The Federation researchers had named it “Metroid” and were bringing it back to Earth when it was stolen by the Space Pirates!

If Metroid is multiplied by the Space Pirates and then used as a weapon, the entire galactic civilization will be destroyed. After a desperate search, the Federation Police have at last found the pirates’ headquarters, the fortress planet Zebes, and launched a general attack. But the pirates’ resistance is strong, and the Police have been unable to take the planet. Meanwhile, in a room hidden deep within the center of the fortress, the preparation for multiplaying the Metroid are progressing steadily.

As a last resort, the Federation Police have decided on this strategy: to send a space hunter to penetrate the center of the fortress and destroy the Mother Brain. The space hunter chosen for this mission is Samus Aran. He is the greatest of all the space hunters and has successfully completed numerous missions that everybody thought were absolutely impossible.

He is a cyborg, his entire body has been surgically strengthened with robotics, giving him superpowers. Even the Space Pirates fear his space suit, which can absorb any enemy’s power. But his true form is shrouded in mystery.

The Planet Zebes is a natural fortress. Its sides are covered with a special kind of stone, and its interior is a complicated maze. On top of that, the pirates have planted devices and booby traps in the maze, the pirates’ eerie followers lie in wait around every corner. Samus has now succeeded in penetrating Zebes. But time is running out. Will he be able to destroy the Metroid and save the galaxy?”

Awesome story, ain’t it? Sadly it is not reprinted word-by-word in the game like it should be; either way however, NES Metroid is a game that hits all the right notes, literally, and features the action-packed and deviously fun gameplay to match.

Even to this day, NES Metroid is as fun as ever to play and still looks absolutely fantastic. It has a look that’s completely unique and all its own; and one that simply cannot be duplicated in the modern age. Part of the greatness of NES Metroid comes from its simple nature, where less is more. The complete lack of backgrounds wouldn’t play nowadays, yet it helps, along with the INCREDIBLE music, to create a mood in NES Metroid that is unparalleled.

Wow, I almost forgot to mention the music! The music in NES Metroid is second-to-none, and ranks up there with the greatest 8-bit soundtracks of all time. As previously mentioned, the tunes in this game are extremely eerie. And not only is the music great, but the sound effects are equally as great (such as the sound of the bubble doors when they open!). All of this combines to create a masterpiece experience; and the defining work of the late Gunpei Yokoi, Nintendo designer of the game (and inventor of the Game Boy, D-Pad, Game & Watch handhelds and Nintendo Virtual Boy) who tragically passed away via a car accident in 1997.

His legend lives on through this game, and its beloved tunes are still being remixed and orchestrated today by the dozen. If you haven’t checked out Metroid Metal (look them up online), do so and you’ll find some incredible renditions of NES Metroid’s amazing score. Which sounds even more awesome when played in a modern style.

All in all, NES Metroid is untouchable. Although the game is challenging, it is challenging in a good way. They just don’t make games like this anymore and you owe it to yourself to check the game out.

Why not challenge yourself to beat NES Metroid in under an hour? Do so and you’ll even see a little…. skin. :)

Pros
– Outstanding aesthetic
– Fun gameplay

Cons
– No handholding!
– Tough

The Bottom Line: Not just a game but an epic old-school experience.

More Videogame Reviews:
5. Turok: Dinosaur Hunter (N64) [Posted: January 31 2013]
4. Resident Evil: Code Veronica Review (Dreamcast) [Posted: October 5 2012]
3. Resident Evil 3: Nemesis (PS1, GameCube) [Posted: September 18th 2012]
2. Resident Evil 2 (GameCube) [Posted: September 3rd 2012]
1. Resident Evil Remake (GameCube) [Posted: August 14 2012]

Music Album Reviews
9. Between Here & Lost By Love And Death (helmed by Brian “Head” Welch Former Korn Lead Guitarist) [Posted: January 25 2013]
8. I AM By Becoming the Archetype (Posted: September 14th 2012)
7. Find Your Worth Come Home By To Speak of Wolves (Posted: May 25, 2012)
6. Celestial Progression (Remix Album) By Becoming the Archetype (Posted: May 21, 2012)
5 Return to Life By War of Ages (Posted: April 28, 2012)
4. Thousand Foot Krutch – The End Is Where We Begin (Posted: April 20, 2012)
3. KJ-52 – Dangerous (Posted: April 16, 2012)
2. Manafest – Fighter (Posted: April 15, 2012)
1. Demon Hunter – True Defiance (Posted: April 10, 2012)

Gilmore Girls Reviews
4. Gilmore Girls Season One Episode 4 – The Deer Hunters
3. Gilmore Girls Season One Episode 3 – Kill Me Now
2. Gilmore Girls Season One Episode 2 – The Lorelais’ First Day At Chilton Review
1. Gilmore Girls Season One Episode 1 – Pilot Review

Movie Reviews
3. The Amazing Spider-Man [Posted: December 1 2012]
2. Prometheus (Ridley Scott’s Alien Prequel) [Posted On: November 25 2012]
1. Warhorse (By Steven Spielberg) [Posted On: November 11 2012]

LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 6
* ListenToMePlay Resident Evil 0 Part 5
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Super Metroid Podcast Part 2
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

 
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Posted by on February 12, 2013 in Artwork, Reviews, Videogames

 

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Photo of the Day – Jesus Resurrected Classic Art

Jesus Resurrected Artwork

Classic and very cool.

Classic Jesus Resurrected artwork. Very cool. I love how realistic it looks.

 
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Posted by on February 12, 2013 in Artwork, Photo Of the Day

 

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Retro Review Metroid: Zero Mission For Game Boy Advance (GBA. WiiU Version Coming Soon?)

Metroid Zero Mission Cover Artwork GBA Box

The box artwork for Metroid: Zero Mission for the Game Boy Advance.

Read my entire Metroid: Zero Mission review (GBA) here.

 
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Posted by on February 11, 2013 in Artwork, Reviews, Videogames

 

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Et Al Metal Songs of the Day – Monolith+Construct and Collapse+Fire Made Flesh+Second Death+Deep Heaven+Eyes of the Storm+Weapon Breaker+Physics of Fire Quadrilogy (Becoming the Archetype Month)

The Monolith+Construct & Collapse+Fire Made Flesh+Second Death+Deep Heaven+Eyes of the Storm+The Weapon Breaker, PHEW! Becoming the Archetype Month celebrates the “et al” section of leftover songs that I couldn’t fit anywhere else in the month. All of these awesome songs, a great deal from BtA’s second album, The Physics of Fire, were not originally going to be included. However I had a change of heart, instead of making this day a tribute to the Physics of Fire Quadrilogy of songs (three of which are already included this month, such as Epoch of War from February 1st) I decided to throw in everything.

That would’ve been a waste to do the trilogy as I’d be including three songs twice over the scope of the month. Thus, the one song that was part of the Physics of Fire trilogy that was missing from this month is here, mixed in with a bunch of other tracks that I couldn’t fit anywhere else and were originally left on the cutting room floor. As always, these tracks will be strung together into one EPIC video!

Starting with the 2007 Physics of Fire album (BtA’s 2nd), we have songs including The Monolith, Construct & Collapse, Fire Made Flesh and The Second Death, tracks #6, #7, #9 and #10. Of these, The Monolith is one of my favorite songs on the entire album. Then you have Deep Heaven which is track #9 from Dichotomy (and features Suzanne Richter doing the operatic female vocals section) and is the only song I wasn’t originally going to include from the phenomenal 2008 Dichotomy album (BtA’s third album), as it’s my least favorite and a song I always skip. It’s still awesome and a very interesting experimental metal piece… Bringing up the rear are two tracks from Becoming the Archetype’s 5th full-length album, 2012’s I AM, they are: The Eyes of the Storm and The Weapon Breaker, tracks #3 and #7. Both are awesome songs, although I don’t care for The Weapon Breaker, which is arguably the heaviest song the band has ever done and is pure Death Metal.

Fire Made Flesh btw is part 2 of the four-part “Physics of Fire Quadrilogy” of songs (The Great Fall [Physics of Fire Part 1], Fire Made Flesh [Pt 2], Epoch of War [Pt 3], Balance of Eternity [Pt 4]), you’ll be able to listen to all of them as part of Becoming the Archetype month, however as a special treat, I’ll stick all four parts into a single video to make them one song and post them here below for your listening pleasure, along with lyrics! That way I’m still covering what this day was originally going to be about, the Physics of Fire trilogy. :D You are welcome! ENJOY ALL THE METAL GOODNESS!

The Monolith lyrics by Becoming the Archetype:

I stood at the foot of the mountain
And watched the fire descend
The earth trembled
Smoke filled the air
I heard the sound of a trumpet
Calling me into the darkness
I ascended to the top of the mountain
I stood in the center of the flame
Yet I was not consumed

Construct & Collapse lyrics by Becoming the Archetype:

These are the times that try men’s souls
In this the age of obscurity
The world awaits its own demise and all creation cries out
Unleash your devastation
Like a pestilence throughout the land
Bring utter desolation
Let your judgment fall
Pour out your power
Pour out your wrath
Assail the gates of sin and death
And scatter the council of the wicked
To devour evil where it dwells
End persecution
End torment
End despair
Reclaim your creation

Fire Made Flesh lyrics by Becoming the Archetype:

And so was the plight of man for generations
Their souls remained frozen
Enslaved in darkness
Until the day that fire fell from heaven
Those who witnessed the blaze took up torches
And carried them into all the earth
Bearing witness that fire would be the key
To undoing the enemy’s grasp on their souls
Yet there were those who refused to believe
Since they had not seen the source of the blaze with their own eyes
Still many others left all they had behind
They took up torches and carried the flame
I will carry the flame to the end of the earth with me
This fire that burns forever is the only thing that sets me free
They marched deep into the depths of the earth
To reclaim their souls from the enemy

Second Death lyrics by Becoming the Archetype:

Surrounded by darkness
My body cold
My spirit weak
My greatest attempts to start a fire have proved to be in vain
The flame always fades
The warmth never lasts
And the freezing grip of death is at my throat again
Consumed by despair
My final breath escapes
I can hear the sound of a fire burning all around me
Yet I see no light
I feel no warmth
I find no rest

Deep Heaven lyrics by Becoming the Archetype:

Awakened from the shadows
Leaving behind that cold and silent planet
Moving through infinity
Into the embrace of heaven
Eternity has overtaken me
Eternity is inside of me
My eyes have been illuminated
To reality; the fallen state of earth
Revelation penetrates the silence
Cuts to the center of my spirit
Destroys my previous conception of existence
Until this moment all that I have known
Is death’s attempt at imitating life
(And for the first time I am truly alive)
Eternity has overtaken me
Eternity is inside of me

Eyes of the Storm lyrics by Becoming the Archetype:

I CAUSE
CHAOS
AND CONFUSION

I put THE SKY
IN.
TURMOIL.

I see the world as the SUN DOES
I wreak havoc in a WHIRLWIND
The WIND is at my FINGERTIPS
And MY voice is THE LIGHTNING
And THE THUNDER

DESTRUCTION
Is my work
To OBLITERATE
Your petty STRUCTURES

DESTRUCTION
Is my work

To OBLITERATE
Your petty STRUCTURES

To make your weak hearts quiver
To make you tremble
To create in you a sense of fear
To open your eyes
To your desperation

DESTRUCTION
Is my work

To OBLITERATE
Your petty STRUCTURES

DESTRUCTION
Is my work

To OBLITERATE
Your petty STRUCTURES

Oh how I long for you to say
“Consume my beating heart”
“From within”
From within
From the inside
TEAR ME APART

Consume my beating heart!
From within tear me apart!
Consume my beating heart!
From WITHIN
Tear me APART!

The Weapon Breaker lyrics by Becoming the Archetype:

THIS IS THE DAY YOU DIE
Murder
Murder and hatred
Infliction
Infliction of pain
And creation
Creation of SORROW
Murder and hatred
Total annihi-lation

Destruction OF SOULS that I’ve redeemed

Obliteration OF LIVES that I’ve created

The scars of your lives
The sounds of your cries
Destruction. Obliteration.
The scars of your lives
The sounds of your cries
Destruction OF THE SOULS that I’ve REDEEMED

All these shall see their….
All these shall see their END
All these shall see their….
All these shall see their END

I will destroy your destructive desires
And nothing shall remain EXCEPT
The life you live in Me

All these shall see their………
All these shall see their END

THE PHYSICS OF FIRE QUADRILOGY. Lyrics Included – The Great Fall (Physics of Fire Part 1), Fire Made Flesh (Pt. 2), Epoch of War (Pt 3), The Balance of Eternity (Final Part 4)

The Great Fall Lyrics by Becoming the Archetype:

In the time before the great fall
The power of fire was known to man
Imparted at creation as a vital component of the human soul
And the only knowledge that the enemy did not possess
And the reason that he deceived humanity
Many ages have passed since that time
When the evil one made his pact
When men were yet ignorant to the truth and easily deceived
In exchange for the keys to knowledge
Mankind gave up their immortal souls
Corrupted by the enemy
The souls were held
Encased in ice
Indefinitely

Fire Made Flesh Lyrics by Becoming the Archetype:

And so was the plight of man for generations
Their souls remained frozen
Enslaved in darkness
Until the day that fire fell from heaven
Those who witnessed the blaze took up torches
And carried them into all the earth
Bearing witness that fire would be the key
To undoing the enemy’s grasp on their souls
Yet there were those who refused to believe
Since they had not seen the source of the blaze with their own eyes
Still many others left all they had behind
They took up torches and carried the flame
I will carry the flame to the end of the earth with me
This fire that burns forever is the only thing that sets me free
They marched deep into the depths of the earth
To reclaim their souls from the enemy

Epoch of War Lyrics by Becoming the Archetype:

The number of men who carried the flame continued to increase
And a massive force was gathered just outside the prison
Where the evil one had trapped the souls of men
And with a sounding trumpet
In an instant the siege was underway
The forces of humanity swarmed the enemy camp
They stormed the gates relentlessly
Waving their torches and shouting together
There is none that can stand against the power of fire

The Balance of Eternity Lyrics by Becoming the Archetype:

They stood just inside the walls of the fortress
And looked out upon an endless sea of ice
At first the only sound was of burning torches
But another sound was rising
That of thousands of souls groaning in bitter agony
Trapped just below the surface and awakened by the presence of fire
The sound of the souls crying out for rebirth continued to grow
It became deafening and caused all of the men there
To fall on their knees
They drove their torches into the ground and watched as the ice began to melt away
The enemy’s grasp was broken by the power of fire
And a great multitude of souls were reclaimed from the ice
But there were many others that did not respond
To the presence of fire
They remained frozen
Enslaved in darkness
Forever

Epilogue (6:55)
When the mountains crumble into the sea
When the stars fall from the heavens and scorch the earth
Then every knee will bow before the flame
And every tongue will confess that Jesus Christ is Lord
Forever

Previous Becoming the Archetype Month Songs
February 1st 2013: March of the Dead, Into Oblivion, Epoch Of War, Mountain of Souls, Resonant Frequency of Flesh, Magnetic Sky, Ocean Walker
February 2nd 2013: Artificial Immortality
February 3rd 2013: The Epigone
February 4th 2013: Breathing Light
February 5th 2013: Autopsy
February 6th 2013: Dichotomy + The Great Fall
February 7th 2013: No Fall Too Far
February 8th 2013: The Sky Bearer
February 9th 2013: Necrotizing Fasciitis
February 10th 2013: Path of the Beam
February 11th 2013: Et All Metal Songs of the Day – The Monotolith+Construct&Collapse+Fire Made Flesh+Second Death+Deep Heaven+Eyes of the Storm+Weapon Breaker+Physics of Fire Quadrilogy

About Becoming the Archetype Month
February 2013 is dedicated to the Christian metal band Becoming the Archetype, arguably my favorite band (Along with Demon Hunter and The Showdown, both signed to Solid State Records) and follows January 2013 which was Demon Hunter Month. February will feature songs from BtA’s entire catalog featured daily throughout the month, one a day. Whether you like metal, believe in God or not, check these songs out as you may be pleasantly surprised and hopefully you will discover some new-to-your-ears music to enjoy. Becoming the Archetype’s sound is extremely heavy, and metalheads will be in Heaven. However all songs are deep with powerful lyrics that will make you think and ponder, as the sound takes you to new spaces between time and existence, Heaven and Hell. Enjoy!

Demon Hunter Month Songs
January 1st 2013: A Broken Upper Hand
January 2nd 2013: God Forsaken
January 3rd 2013: The Wind
January 4th 2013: Ribcage
January 5th 2013: Incision
January 6th 2013: I Have Seen Where It Grows
January 7th 2013: Beheaded
January 8th 2013: Desire the Pain
January 9th 2013: Annihilate the Corrupt
January 10th 2013: Dust & Smoke
January 11th 2013: I Am You
January 12th 2013: Deteriorate
January 13th 2013: We Don’t Care
January 14th 2013: Fiction Kingdom
January 15th 2013: Relentless Intolerance
January 16th 2013: Feel As Though You Could
January 17th 2013: Shallow Water
January 18th 2013: My Throat Is An Open Grave
January 19th 2013: I Play Dead
January 20th 2013: The Tide Began To Rise
January 21st 2013: Thorns
January 22nd 2013: My Heartstrings Come Undone
January 23rd 2013: Carry Me Down
January 24th 2013: Driving Nails
January 25th 2013: I Am A Stone
January 26th 2013: Blood In the Tears
January 27th 2013: Dead Flowers
January 28th 2013: LifeWar
January 29th 2013: Storm the Gates of Hell + Lead Us Home
January 30th 2013: The Flame That Guides Us Home + Not i
January 31st 2013: The Latest & the Last + Grand Finale

Music Album Reviews
9. Between Here & Lost By Love And Death (helmed by Brian “Head” Welch Former Korn Lead Guitarist) [Posted: January 25 2013]
8. I AM By Becoming the Archetype (Posted: September 14th 2012)
7. Find Your Worth Come Home By To Speak of Wolves (Posted: May 25, 2012)
6. Celestial Progression (Remix Album) By Becoming the Archetype (Posted: May 21, 2012)
5 Return to Life By War of Ages (Posted: April 28, 2012)
4. Thousand Foot Krutch – The End Is Where We Begin (Posted: April 20, 2012)
3. KJ-52 – Dangerous (Posted: April 16, 2012)
2. Manafest – Fighter (Posted: April 15, 2012)
1. Demon Hunter – True Defiance (Posted: April 10, 2012)

Videogame Reviews:
5. Turok: Dinosaur Hunter (N64) [Posted: January 31 2013]
4. Resident Evil: Code Veronica Review (Dreamcast) [Posted: October 5 2012]
3. Resident Evil 3: Nemesis (PS1, GameCube) [Posted: September 18th 2012]
2. Resident Evil 2 (GameCube) [Posted: September 3rd 2012]
1. Resident Evil Remake (GameCube) [Posted: August 14 2012]

Gilmore Girls Reviews
4. Gilmore Girls Season One Episode 4 – The Deer Hunters
3. Gilmore Girls Season One Episode 3 – Kill Me Now
2. Gilmore Girls Season One Episode 2 – The Lorelais’ First Day At Chilton Review
1. Gilmore Girls Season One Episode 1 – Pilot Review

LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 6
* ListenToMePlay Resident Evil 0 Part 5
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Super Metroid Podcast Part 2
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

 

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Photo of the Day – The Matrix For Reals Photograph (Wallpaper)

Real Matrix Photograph Wallpaper

The Matrix. For reals! :D

It’s The Matrix for real! Hahaha. I love this, so creative and very cool looking!

 
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Posted by on February 11, 2013 in Photo Of the Day, Wallpaper

 

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Metal Song of the Day – Path of the Beam (Becoming the Archetype Month. Lyrics Included) From Celestial Completion

Path of the Beam by Becoming the Archetype is track #4 from the epic fourth becoming the Archetype album, 2011’s Celestial Completion.

Path of the Beam is my FAVORITE track from Celestial Completion, which is definitely saying something. I absolutely love how this song comes together, the awesome drum intro, and how it features amazing singing that fits so well with the awesome heaviness of the track. I especially love the way I wrote out the lyrics which match the music perfectly if I do say so myself. One of the aspects I most love about Becoming the Archetype is the embrace of science and using it to point to God, something that happens all throughout their discography, but especially on Celestial Completion, with songs like this one, which is a song about the Rapture with plenty of references to the science of light. This song is absolutely EPIC. Enjoy.

Path of the Beam lyrics by Becoming the Archetype:

YOU RIDE

The crooked path
Is becoming straight
As we move TOWARD perfection

That old black rider
Ever chasing
No longer SETS
THE DIRECTION

We riiiide
On a beam of liiiiight
On a waaaaave
Of pure precision

Our souls arise
In endless fliiiiight
And we are one
In perfect fusion

We ride into
The atmosphere
And leave the world behind

Ride because the end is here
NO FORCE ON EARTH CAN HOLD US DOWN!

There is truth
In the illusion
But do not be deceived
There is a greater purpose
Than what is easily perceived

The presence of the light increases
WHILE EVERYTHING IS GROWING DIM
This fleeting world
WITHERS AWAY
Revealing beauty
Concealed within

The evidence of perfection grows
WHILE KINGDOMS RISE AND FALL
The souls of men
Are drawn to the source
That binds us all
Makes us who we are
We are the sleepless WE ARE THE SLEEPLESS
ONES We are the sleepless ones
The ones who will be changed
The living, breathing, body of light
And we’ve got freedom coursing through our
VEINS!

COURSING THROUGH OUR VEINS!

Previous Becoming the Archetype Month Songs
February 1st 2013: March of the Dead, Into Oblivion, Epoch Of War, Mountain of Souls, Resonant Frequency of Flesh, Magnetic Sky, Ocean Walker
February 2nd 2013: Artificial Immortality
February 3rd 2013: The Epigone
February 4th 2013: Breathing Light
February 5th 2013: Autopsy
February 6th 2013: Dichotomy + The Great Fall
February 7th 2013: No Fall Too Far
February 8th 2013: The Sky Bearer
February 9th 2013: Necrotizing Fasciitis
February 10th 2013: Path of the Beam

About Becoming the Archetype Month
February 2013 is dedicated to the Christian metal band Becoming the Archetype, arguably my favorite band (Along with Demon Hunter and The Showdown, both signed to Solid State Records) and follows January 2013 which was Demon Hunter Month. February will feature songs from BtA’s entire catalog featured daily throughout the month, one a day. Whether you like metal, believe in God or not, check these songs out as you may be pleasantly surprised and hopefully you will discover some new-to-your-ears music to enjoy. Becoming the Archetype’s sound is extremely heavy, and metalheads will be in Heaven. However all songs are deep with powerful lyrics that will make you think and ponder, as the sound takes you to new spaces between time and existence, Heaven and Hell. Enjoy!

Demon Hunter Month Songs
January 1st 2013: A Broken Upper Hand
January 2nd 2013: God Forsaken
January 3rd 2013: The Wind
January 4th 2013: Ribcage
January 5th 2013: Incision
January 6th 2013: I Have Seen Where It Grows
January 7th 2013: Beheaded
January 8th 2013: Desire the Pain
January 9th 2013: Annihilate the Corrupt
January 10th 2013: Dust & Smoke
January 11th 2013: I Am You
January 12th 2013: Deteriorate
January 13th 2013: We Don’t Care
January 14th 2013: Fiction Kingdom
January 15th 2013: Relentless Intolerance
January 16th 2013: Feel As Though You Could
January 17th 2013: Shallow Water
January 18th 2013: My Throat Is An Open Grave
January 19th 2013: I Play Dead
January 20th 2013: The Tide Began To Rise
January 21st 2013: Thorns
January 22nd 2013: My Heartstrings Come Undone
January 23rd 2013: Carry Me Down
January 24th 2013: Driving Nails
January 25th 2013: I Am A Stone
January 26th 2013: Blood In the Tears
January 27th 2013: Dead Flowers
January 28th 2013: LifeWar
January 29th 2013: Storm the Gates of Hell + Lead Us Home
January 30th 2013: The Flame That Guides Us Home + Not i
January 31st 2013: The Latest & the Last + Grand Finale

Music Album Reviews
9. Between Here & Lost By Love And Death (helmed by Brian “Head” Welch Former Korn Lead Guitarist) [Posted: January 25 2013]
8. I AM By Becoming the Archetype (Posted: September 14th 2012)
7. Find Your Worth Come Home By To Speak of Wolves (Posted: May 25, 2012)
6. Celestial Progression (Remix Album) By Becoming the Archetype (Posted: May 21, 2012)
5 Return to Life By War of Ages (Posted: April 28, 2012)
4. Thousand Foot Krutch – The End Is Where We Begin (Posted: April 20, 2012)
3. KJ-52 – Dangerous (Posted: April 16, 2012)
2. Manafest – Fighter (Posted: April 15, 2012)
1. Demon Hunter – True Defiance (Posted: April 10, 2012)

Videogame Reviews:
5. Turok: Dinosaur Hunter (N64) [Posted: January 31 2013]
4. Resident Evil: Code Veronica Review (Dreamcast) [Posted: October 5 2012]
3. Resident Evil 3: Nemesis (PS1, GameCube) [Posted: September 18th 2012]
2. Resident Evil 2 (GameCube) [Posted: September 3rd 2012]
1. Resident Evil Remake (GameCube) [Posted: August 14 2012]

Gilmore Girls Reviews
4. Gilmore Girls Season One Episode 4 – The Deer Hunters
3. Gilmore Girls Season One Episode 3 – Kill Me Now
2. Gilmore Girls Season One Episode 2 – The Lorelais’ First Day At Chilton Review
1. Gilmore Girls Season One Episode 1 – Pilot Review

LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 6
* ListenToMePlay Resident Evil 0 Part 5
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Super Metroid Podcast Part 2
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

WatchMePlay Zelda: Majora’s Mask Let’s Play Videos
* WatchMePlay Zelda: Majora’s Mask Part 7 – Empty Bottle GET! Deku Palace And Magic Beans
* WatchMePlay Zelda: Majora’s Mask Part 6 – Granny Robbin For Blast Mask And Kamaro Dance
* WatchMePlay Zelda: Majora’s Mask Part 5 – The Thief And the Curiosity Shop Dealer
* WatchMePlay Zelda: Majora’s Mask Part 4 – Bomb Bag, Bremen Mask, Scarecrow’s Song
* WatchMePlay Zelda: Majora’s Mask Part 3 – Bomber’s Notebook
* WatchMePlay Zelda: Majora’s Mask Part 2 – Repeating Yesterday
* WatchMePlay Zelda: Majora’s Mask Part 1 – Intro and Opening

Other WatchMePlay Series
* WatchMePlay Perfect Dark Xbox 360
* WatchMePlay Super Smash Bros.
* WatchMePlay Super Meat Boy

 

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Metroid Prime Pinball Review (DS)

Metroid Prime Pinball Box Cover Art DS

Metroid… Pinball. Awesome.

Read my entire Metroid Prime Pinball review (DS) here.

 
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Posted by on February 10, 2013 in Artwork, Reviews, Videogames

 

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